Big J Money
Adventurer
Over the years, I’ve continued to be surprised that neither TSR nor WotC made an effort to educate in any depth the ways one can play with alignment in D&D.
In an effort to understand it more deeply, I’ve written this tool to break down and identify the meaningful characteristics of a given implementation of alignment (“alignment system”). You could apply this to the alignment that you use in your own D&D campaigns, those used by other DMs, or one which a given player uses for their character. Usually we’re not aware of these characteristics; they are not often deliberately identified or chosen. But, by learning about them one may become more aware of the possible implications, interactions and even compare and contrast different perspectives on D&D alignment using (somewhat) measurable criteria. My hope is to inspire at least one person to consider engaging with D&D’s alignment when maybe before you thought it was a pointless exercise.
I don’t claim to be an expert. I’m just another DM or player like yourself. There is no TLDR for this article. If you don’t enjoy analysis, you may wish to skip.
Features of Alignment
These are ten properties which determine the form and behavior a given alignment system exhibits; I have broken them up, below. There is also a final section on actual interpretations of the alignments themselves.
I. Objectivity
Is there one true and Objective answer for every question about Alignment in your campaign, or is there Subjectivity? An objective alignment is a ground truth for your setting. Alignment is explicitly defined, and every situation can be adjudicated by the DM according to a ruling. A purely subjective alignment cannot be measured or judged. The individual character decides whether they are acting according to a stated alignment or not and there is no correct or incorrect interpretation.
To have a fully subjective alignment system is practically equivalent to not having an alignment system, and none of these other alignment features have any meaning when alignment is wholly subjective.
This feature can be binary, or it can have a scalar (partial) characteristic by way of a threshold. A DM might rate actions to be "inconsequential" and treat them subjectively until a threshold is crossed by “very strong” action, at which point the treatment becomes objective.
Example: A Lawful Good character steals food to avoid starvation.
N.B.2: It could be interesting to have give the Good alignment a high threshold for objectively good actions, giving PCs a chance to measurably increase their goodness and attain sainthood, if they dare try. In such a world, it would be easy to fall from grace and hard to find redemption.
In an effort to understand it more deeply, I’ve written this tool to break down and identify the meaningful characteristics of a given implementation of alignment (“alignment system”). You could apply this to the alignment that you use in your own D&D campaigns, those used by other DMs, or one which a given player uses for their character. Usually we’re not aware of these characteristics; they are not often deliberately identified or chosen. But, by learning about them one may become more aware of the possible implications, interactions and even compare and contrast different perspectives on D&D alignment using (somewhat) measurable criteria. My hope is to inspire at least one person to consider engaging with D&D’s alignment when maybe before you thought it was a pointless exercise.
I don’t claim to be an expert. I’m just another DM or player like yourself. There is no TLDR for this article. If you don’t enjoy analysis, you may wish to skip.
Features of Alignment
These are ten properties which determine the form and behavior a given alignment system exhibits; I have broken them up, below. There is also a final section on actual interpretations of the alignments themselves.
I. Objectivity
Is there one true and Objective answer for every question about Alignment in your campaign, or is there Subjectivity? An objective alignment is a ground truth for your setting. Alignment is explicitly defined, and every situation can be adjudicated by the DM according to a ruling. A purely subjective alignment cannot be measured or judged. The individual character decides whether they are acting according to a stated alignment or not and there is no correct or incorrect interpretation.
To have a fully subjective alignment system is practically equivalent to not having an alignment system, and none of these other alignment features have any meaning when alignment is wholly subjective.
This feature can be binary, or it can have a scalar (partial) characteristic by way of a threshold. A DM might rate actions to be "inconsequential" and treat them subjectively until a threshold is crossed by “very strong” action, at which point the treatment becomes objective.
Example: A Lawful Good character steals food to avoid starvation.
- In a fully objective alignment system, the DM will delineate which alignment this action falls under (ex. he may declare it chaotic).
- In a fully subjective alignment system, the DM does not declare this to align to anything, allowing the player of the character doing the stealing to determine what alignment the action falls under.
- In a partially objective alignment system, the DM may not care about this action because it falls under the threshold of things that are to be treated subjectively; but if the same character kills an innocent, then the DM may declare that action to be evil and/or chaotic because it crosses an established threshold of “very” evil and/or chaotic.
N.B.2: It could be interesting to have give the Good alignment a high threshold for objectively good actions, giving PCs a chance to measurably increase their goodness and attain sainthood, if they dare try. In such a world, it would be easy to fall from grace and hard to find redemption.
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