robconley
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That is what the hobby thought as of November 30th 2022. And now we are here.The older stuff is going to be fine.
That is what the hobby thought as of November 30th 2022. And now we are here.The older stuff is going to be fine.
Yep. But ONLY because WotC took a shot at 5e. The older stuff was purely collateral damage to that shot. Now that shot is useless to take as it can't do anything, so the older stuff has nothing to be collateral damage to.That is what the hobby thought as of November 30th 2022. And now we are here.
To be honest, the vibe I get from reading posts on this forum is that identification with the D&D brand and the company that owns is the predominant orientation in RPGing.The goal I advocate is the independence of the hobby and industry from the D&D brand and the company that owns it.
We are talking about a commercial licensing dispute. It has two elements - the commercial element, and the legal/licensing element. Despite the endless (virtual) ink that has been spilled on that second element, my view is that it is largely irrelevant.@pemerton
I think the complication with all those points is if you want to use 1.0a content, you're going to also need to also use 1.0a or CC licenses with it. Which makes it more complicated rather than less. If all you're doing is using 100% original stuff with core rules (no copyrighted content) then sure ORC can be a clean method of doing it. But if you want a Beholder in it, you'll need to also include a CC license. In which case just about all of those benefits go away.Dustin_00's reply addresses the intended benefit of ORC over OGL 1.0a. Listing the benefits of ORC over CC would likely look very different, but if we assume it in effect try to do the same things as OGL1.0a it would include things like:
- More convenient use from multiple sources.
- SA default limited in a way that appear acceptable to most companies (No small feat).
- Actually strengthening protection of key IP - something CC cannot provide. This make it more easy to sell in to big IP holders (For licensed RPGs for instance).
- Single license relevant for the domain prevent needing expertise on the tricky field of cross-licensing to enter the market on similar footing as the rest, even as an amateur.
It does. What I believe @pemerton's point is, is that WotC can still make the claim that it is withdrawing that license and that will still sow a lot of doubt in the industry. A lot of people either don't know the law, or don't believe the claims, and/or believe that they could not monetarily survive a legal challenge by WotC despite it being something that they should win if it went to court.The creative commons of the SRD 5.1 has a solid and irrevocable license protecting it (no take-backsies). We are just working out the benefits and limitations of that license. Kobold Press has announced a project using this license. It will be interesting to see what they do.
Do you mean the CC licence?The creative commons of the SRD 5.1 has a solid and irrevocable license protecting it (no take-backsies).
A CC license can't be withdrawn. That's the entire point.Do you mean the CC licence?
I don't see how that is any more solid than the OGL. Personally I actually think it's clearer that, and how, a withdrawal by WotC of its offer to licence under the OGL has no effect on downstream users, than is the case for the CC licence.
CC = Creative Commons. No they cannot take back the SRD 5.1-CC they have given under the CC-BY-4.0. It is irrevocable. Full. Stop.Do you mean the CC licence?
I don't see how that is any more solid than the OGL. Personally I actually think it's clearer that, and how, a withdrawal by WotC of its offer to licence under the OGL has no effect on downstream users, than is the case for the CC licence.
Unless there is some arcane way to undo what the license is designed (has been road tested) to do, I don't know what you are talking about.What happens if the author decides to revoke the CC license to material I am using?
The CC licenses are irrevocable. This means that once you receive material under a CC license, you will always have the right to use it under those license terms, even if the licensor changes his or her mind and stops distributing under the CC license terms. Of course, you may choose to respect the licensor’s wishes and stop using the work.
Have you read the CC FAQ?A CC license can't be withdrawn. That's the entire point.
None of this is different from the OGL v 1.0a (except that also imposes Product Identity as well as attribution requirements). I mean, some of the minutiae is a bit different, but the fundamentals are not.The only way an individual author/company could be stopped from using this license is if they do not give the proper attribution as per the CC-BY-4.0 contract terms. And that is an easy fix.
No morality clauses, no medium restrictions, nothing.
Have you read the CC FAQ?
Once something has been published under a CC license, licensees may continue using it according to the license terms for the duration of applicable copyright and similar rights. As a licensor, you may stop distributing under the CC license at any time, but anyone who has access to a copy of the material may continue to redistribute it under the CC license terms.
That ostensible power to continue to redistribute it flows, as best I can tell, from the "automatic offer" provision in section 2.a.5.A. I haven't done a comprehensive literature review, but what I've found so far only considers the "automatic offer" element from the perspective of a recipient; I haven't seen anyone consider how an "automatic offer" survives a withdrawal by the upstream licensor of their offer.
None of this is different from the OGL v 1.0a (except that also imposes Product Identity as well as attribution requirements). I mean, some of the minutiae is a bit different, but the fundamentals are not.
If WotC stops offering to license the SRD under the CC, and asserts that in virtue of that change of mind no one any longer is the recipient of an "automatic offer", as far as I can see we will be in the same place as when they asserted that henceforth no one would be able to exercise the rights and powers they enjoy under the OGL v 1.0/1.0a.
If you know of literature or cases that have considered what happens to the "automatic offer" provision when the upstream offer is withdrawn, I'd be interested to read them!
The CC licenses are irrevocable. This means that once you receive material under a CC license, you will always have the right to use it under those license terms, even if the licensor changes his or her mind and stops distributing under the CC license terms. Of course, you may choose to respect the licensor’s wishes and stop using the work.
I've known people who were afraid to fly on an airplane, but will get into a car without thinking twice. That despite more people dying in the US alone than died in all accidents worldwide combined since approximately 1990.@Maxperson, and I could be hit by a meteor, directly on my head. Anything is "possible."
I agree that it would be stupid. WotC isn't a stranger to doing dumb things. This wasn't the first. It was just the worst.Sure WotC could stop distributing under CC-BY 4.0 but they have no legal leg to stand on if someone continues to use the material. If WotC even tried there would be so much blow back from beyond our little pond in the TTRPG world that it would make what just happened with the OGL look like the most brilliant idea, ever. I would hate to be in charge of the crowd-sourced money campaign that would spring up for their legal defense.
That is accurate.To be honest, the vibe I get from reading posts on this forum is that identification with the D&D brand and the company that owns is the predominant orientation in RPGing.
Which is also true.Threads about the rankings of WotC-published books on Amazon; posts that reply to discussions of non-D&D approaches to RPGing that reference sales volumes of various indie RPGs compared to D&D; posts in the General RPG sub-forum that nevertheless treat D&D and D&D-style RPGing as normative for RPGing in general. There seems to me to be an almost overwhelming tendency to use D&D as a yardstick and baseline for thinking about RPGing.
Yes. I quoted it. License agreements, once entered into, are irrevocable. (The same is true of the OGL - or at least I'm yet to see a strong legal argument to the contrary.)
Frequently Asked Questions - Creative Commons
creativecommons.org
No the deauthorization of the OGL 1.0a meant one of two things.Yep. But ONLY because WotC took a shot at 5e. The older stuff was purely collateral damage to that shot. Now that shot is useless to take as it can't do anything, so the older stuff has nothing to be collateral damage to.
The only case I am aware of in the United States that is on point is SCO vs. IBM and that was about the GPL. SCO (or the previous company they bought the IP from) for a time offered Linux under the GPL along also contributed work to Linux. And this happened to incorporate the IP they were fighting about. But SCO tried to say that they deauthorized their contribution. And ultimately did not win their point.Has there ever been a case of a CC licensor withdrawing their offer, and then proceeding against a user of their IP whose only claim to enjoy a licence depended on taking up a post-withdrawal "automatic offer"?
It didn't mean either of those things, in my view.No the deauthorization of the OGL 1.0a meant one of two things.
Either the works originated in part from the D20 SRD or 5.1 SRD. In which case the only way to continue to share or sell was to agree to a new much more onerous license.
The work did not use the d20 SRD or 5.1 SRD in which case the owner of the IP would have had to re-release the work under a new license. As the OGL 1.0a is no longer available for use. If the owner of the IP has sadly passed away or is no longer involved then the work becomes orphaned and has to be removed from sale.
So no Wizards did not just take a shot at folks using the content of the 5e SRD.
It didn't mean either of those things, in my view.
In your first scenario, parties could continue to rely on their existing licensed rights.
In your second scenario, the existing agreements between private parties, to which WotC is not privy, remain on foot as always, and those parties rely on express or implied permission from WotC to reproduce the text of the OGL which is copyright WotC.
Do you not understand what collateral damage is?No the deauthorization of the OGL 1.0a meant one of two things.
Either the works originated in part from the D20 SRD or 5.1 SRD. In which case the only way to continue to share or sell was to agree to a new much more onerous license.
The work did not use the d20 SRD or 5.1 SRD in which case the owner of the IP would have had to re-release the work under a new license. As the OGL 1.0a is no longer available for use. If the owner of the IP has sadly passed away or is no longer involved then the work becomes orphaned and has to be removed from sale.
So no Wizards did not just take a shot at folks using the content of the 5e SRD.