Hi, It matters tremendously. For example, Bless really sucks in a party with exactly one character. It isn't very good in a party with only two characters. If you are in a gaming group whose size can change radically from session to session, reflexive belief in the awesome power of Bless will not serve you well. I did talk about this. No, as described above and previously: As the size of a party increases, the number of targets increases, first allowing Bless to be fully utilized and then allowing the caster to cherry pick targets. If by 'extra abilities', you mean things like Assassinate and Action Surge and Smite, I believe I addressed this. Not easily: There are many such abilities, and they can stack. Conversely, there are abilities and situations that detract from Bless. (Such as advantage.) No problem. Based on some of the comments to your threat, arguing that target AC didn't matter, it was not obvious to everyone. Um, that *is* what I said: Bless shines more as it becomes more difficult to hit a target. Disadvantage and high AC are the two usual causes of this. I also called out the 1d4 reroll because it is important. When you have advantage is it not rerolled; when you have disadvantage it is not rerolled. Powerful, but not OP. And its power is mitigated by the fact that the caster helps other characters shine. And Bless is often not the answer. It works well with the -5/+10 feats because Bless improves when attacks become more difficult, and the feats improve as it becomes easier to hit. Indeed, someone else

. I don't think it is. Spirit Guardians is an awesome spell that includes some control; Bless is useless for this. And when it becomes necessary to Revivify someone, Bless is blown out of the water. And, because party size does matter, the efficiency of Bless decreases as the caster upcasts to include lower-priority targets. Anyway, Ken