FrogReaver
The most respectful and polite poster ever
Let's make that a tad more realistic. A party of four instead of six:
400% damage per round.
1600% after four rounds.
At the start of the round:
round 1: 375%
round 2: 850%
round 3: 1325%
round 4: 1800%
At the end of the round:
round 1: 300%
round 2: 775%
round 3: 1250%
round 4: 1725%
Psuedo-averages:
round 1: 337.5%
round 2: 812.5%
round 3: 1287.5%
round 4: 1762.5%
At best that's an 12.5% increase, after four turns, assuming all survive that long, versus regular damage.
(General rule of thumb appears to be 1/2X increase, where X is the number of people in the party)
The reason I didn't use 4 players is because the difference between having 2 or 3 combat specialist characters will greatly skew the results one way or the other. In a 6 man party I can just assume 3 combat specialists and that I am giving them bless. Seems like an easier fairer comparison that can more easily be used to extrapolate out for a 4 man party.
It doesn't impact the analysis above but it will impact the next phase and that's why I chose 6 instead of 4.
To summarize: because it's far less likely to have 3 combat specialist in a 4 man party than a 6 man party I chose the 6 man party so that I wouldn't have to waste one target of bless by blessing wizard...
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