Irda Ranger
First Post
Cool flavor. Unless your ancestral weapon is a lot better than other weapons, this sounds like a disadvantage rather than an advantage feat or talent.Sitara said:So, do you think the Paladin or Fighter class will get a 'ancestral weapon' talent/power? Basically it allows them to start off with a 'magic' weapon that could be a family heirloom, something they found somewhere, a quest item, etc etc.
I hope ther is such a power/talent ni the book, and that such an item grows in power as the charcter levels up. Perhaps he could take another talent/power (Improved Ancestral Weapon) to further enhance the weapon.
Note I am personally against high magic or the glowy tree effect (i enjoy wfrp, conan d20 and Iron Heroes d20 for just this reason) But such a talent would be very cool IMO.
Thoughts?
LOSS. Think about it. What happens in Pirate Fighter and Ancestral Fighter both lose their magic swords in a shipwreck. Pirate-Fighter gets a new one. What does Ancestral Fighter do?
BETTER. Pirate-Fighter finds a +1 sword along with some booty. He also takes Power Attack. Ancestral-Fighter spends his feat on Ancestral Weapon instead of Power-Attack. Now he has a +1 sword (just like Pirate) and one less Feat (effectively).
Also, how do you balance this without getting back to 3E's ridiculous "expected wealth guidelines"?
Bah. If you want an innate-arcane Fighter I'd rather just have a Warblade/Swordsage like character who does magic things with normal weapons. Which is what WotC is probably doing with their Spellsword class.