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And So It Begins.. (Babylon 5 d20 Game)

Becky floats into the main cabin and smiles shyly at Selise. She takes a seat at a table and pulls out a small pda like device and starts fiddling with it.
 

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David takes his stuf fand floats down to a punkroom and ties it all down so it is not floating around. He then makes his way up to the bridge to sit down wit hthe pilot and start talking shop with him.
 

Selise

Hyperspace seems to call to you, almost beckon you. You feel your very thoughts begin to expand out into the chaotic swirls. Then something seems to touch you back. Before you can understand it, it is gone. You find yourself a room away from most of the others, though since all of them are connected by the main corridor, this is difficult to do. The room itself is fairly spartan, little more than a bed, storage compartment and toilet facilities.

Dobar

As Dobar explores the ship, he finds that it is very practically built. No space is wasted, with wires protruding in some places, tubing sticking out in others. If there was a problem, one would probably find it easy to repair it. Most of the access panels are rather easily removed. The engines are of the Tokamak type, a miniature fusion core, barely pushing 80 gigawatts, but it seems efficient enough.

David

Making your way down the long accessway, you eventually come to the pilot's compartment. Opening the hatch, you see a rather disheveled man, beard and moustache as scraggily as his head hair. He pulls at a cigarette before acknowledging your presence. His Arabic accent is unmistakable. "Yeah, what do you want? Am I not flying fast enough for you?"

As far as room desriptions go, there isn't much to them except what you do to them on your trip. The rest of you can describe what you are doing to pass the time until the next encounter or I can simply fast forward to that point. Your choice.
 

Selise left alone with her thoughts she decides to make herself at home at least as much as she could. Given her flight conditions. She did not let her surrounding concern her. She unpacked a bit. Made herself at home and sat in meditation.


OOC=Ready when you are GM
 

Geoff steps forward, feet clearly on the ground as the others seem to float about. Smiling he watches as others float in the air while he is firmly on the ground.

Magnetic soles, never go on a trip without them...

At that he begins to walk towards the quarters he has been assigned. There he will check all his equipment again, and then will wander about the ship a little.

Since he expects the trip to take a little bit of time, he hopes that everyone might get another briefing on anything else critical to the mission before they return to normal space. If it does not look like this is going to happen, he will initiate the converstation himself.
 

Geoff

You wander around a bit, your magnetic soles clanking one the metal floors of the ship. Eventually you find Dave McCullough, who seems to be checking a set of supplies in the storeroom. Noticing you, he turns around. "Hey, uh.. Geoff isn't it? What can I do for you?"
 

David chucklers at the fast comment the pilot makes "The speeds fine, I'm in no rush. I know how boring these flight s can be as the ship basically runs itself at this point, thought I keep you company if you don't mind"
 

Geoff replies,

Just wandering about, always a bit nervous before any operation. Just wish I had some more information on what to expect. Only way to be properly prepared is to know everything you can. The smallest thing that is overlooked often is the stone that trips you up.

Geoff then visibily sighs.

I'm am quite sure most of these guys don't know what they are getting into. It always ends up being us GROPOs who end up having to save somebodies neck when things get tight.

Geoff then looks at Dave hoping to glean a bit more knowledge or information which might be useful. If he doesn't add anything more Geoff then asks,

So do we have any maps of where we are landing, where the scientists are supposed to be, the compound itself? Where we plan to land and enter in from? I'd like to look at that to get a better idea of what we may be facing...
 

Geoff
"Well, you got it right there." Dave says. "We always end up cleaning up after everyone else. As far as the mission goes, what you see is what you get. Like Mr. Anderson said, no one is supposed to be out there anyway. We're already in deep enough as it is. That's why I'm making sure these still work." He holds up a couple of PPG caps.

David
A slight harumph is the answer David gets from the pilot of the vessel. "I take it you are a pilot too? I don't understand why they hired two of us. This flea run can't be any more difficult than... " He pauses to look at a flashing light on his console. "By Allah. What in blazes do they want?" Fingering a switch, the man speaks into the comm hurriedly. "Ms. Fernandez, you better get up here. Fast."

All
The ship seems to lurch as the pull of hyperspace is replaced by the deceleration of the ships thrusters. The port windows tell you that you've re-entered normal space, which probably means the first leg of your trip is over. What concerns you more though is the hurried clanking of magnetic soles running towards the cockpit.
 


Into the Woods

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