TheHand
Adventurer
There's so much material here I think I'll need to do a second pass later. But here's some of my initial thoughts:
(And as always, it should go without saying that take or leave anything you like/dislike here!)
Some alternative name ideas: The Created, Craftborne, Wroughtsoul, Forgesoul
Basic Traits: The only one that made me stop was "Ties to the Creator", which might go against the grain of some one who wants to create a kind of lost-soul, abandoned machine character, or an ancient construct. I'm not sure what could go in it's place or if it can be worded a little differently to accommodate such ideas.
All the Different Types: I was really excited to see how many different kinds of Fashioned you featured! Everything from scarecrows to junk-bots were possible. It made me wonder if they should all have some element they are also weak against, maybe not as strong as a true vulnerability but something like Cloth has Disadvantage to save against ongoing (now a new term in the combat playtest!) fire damage and Glass saves with Disadvantage against Thunder. But I'm probably overthinking it, and of course, they would need something positive to bolster it (though maybe just advantage to save against Necrotic damage, since they aren't alive).
A few thoughts on specific ones :
Purpose:
I didn't see much here I would really change, but it seemed like Laborer needed 1 small boost to bring it in line. Maybe they gain expertise or advantage with Athletics checks related to grunt work?
Thanks again for giving me an excuse to ramble about gaming!
(And as always, it should go without saying that take or leave anything you like/dislike here!)
Some alternative name ideas: The Created, Craftborne, Wroughtsoul, Forgesoul
Basic Traits: The only one that made me stop was "Ties to the Creator", which might go against the grain of some one who wants to create a kind of lost-soul, abandoned machine character, or an ancient construct. I'm not sure what could go in it's place or if it can be worded a little differently to accommodate such ideas.
All the Different Types: I was really excited to see how many different kinds of Fashioned you featured! Everything from scarecrows to junk-bots were possible. It made me wonder if they should all have some element they are also weak against, maybe not as strong as a true vulnerability but something like Cloth has Disadvantage to save against ongoing (now a new term in the combat playtest!) fire damage and Glass saves with Disadvantage against Thunder. But I'm probably overthinking it, and of course, they would need something positive to bolster it (though maybe just advantage to save against Necrotic damage, since they aren't alive).
A few thoughts on specific ones :
- Glass: How about renaming it to Crystal, that way it could also accommodate gemstone or salt constructs (why would anyone make a salt golem? That's for your DM to figure out!)
- Junk: Most of the construct types got a spell or cantrip, so I thought maybe at Level 3 a Junky construct could cast Spike Growth once per day, in their case, flavored that they are scattering broken bits of themselves around like caltrops.
- Iron: I like the heat absorption idea, but maybe to streamline it, could it be Absorb Elements, perhaps able to cast once between short rests? Now the iron-born character could, for example, also absorb and store lightning (a battery!) or cold (an icebox!).
- Wood: Instead of goodberry, which I think a lot of other races get already, what about Barkskin?
Purpose:
I didn't see much here I would really change, but it seemed like Laborer needed 1 small boost to bring it in line. Maybe they gain expertise or advantage with Athletics checks related to grunt work?
I am not qualified to comment here, but this was very thoughtful to include!Finally, I'd appreciate the input of a non-cisgendered person, specifically for the following paragraph (which is second to the last of the description part).
Thanks again for giving me an excuse to ramble about gaming!