FireLance
Legend
Nitpick: 3.5e ogres are CR3.swrushing said:ogres run intelligently, using good tactics and well coordinated commando style engagements, not hindered by their lack of stealth, able to reach melee range easily and en masse and timed well... those are MUCH higher than CR2.
That said...
I'm pretty much a tactician myself, but I try to play monsters to their intelligence. Unintelligent creatures use simple, predictable tactics that the PCs can exploit. Creatures with animal intelligence may have one or two tactics that they use instinctively. A wolf pack will attempt to flank, for example, but will not bull rush. The more intelligent an opponent is, the larger the "menu" of tactics I give him. An ogre, for example, might have the following list of tactics: Attack apparent spellcasters first, charge when possible, throw javelins if unable to make a melee attack after completing move.jmucchiello said:I'm curious do you take your natural tactical ability into account with setting the encounter levels of your set encounters? Seems like you and Force User should user slightly weaker than average foes (by average I mean making the leader a lower level than the average DM would otherwise) and make up for the slightly less power with your tactical ability. Of course this would make TPKs even more disheartening.