Plane Sailing
Astral Admin - Mwahahaha!
Hjorimir said:1) If the characters are supposed to be the good guys and the monsters are supposed to be the bad guys, how is it that any of you can really suggest that the monsters should have taken the party alive when player characters almost never try and take monsters alive?
For the story? To keep the adventure arc alive?
As a Dm I hate it when a party member dies and all the RB plans and plot threads around that person dissipate. It is far worse when a whole party dies since realistically it can end that campaign.
But most of all, I like collaborating in the telling of a fun story; I love it when adventures we play turn out like a Conan story or anything else I'd be pleased to read in fiction. It is a different kind of story when everyone collaborates to be sure, but dramatic imperative works just as well here.
Plus it builds the story, it builds fear and loathing for a particular group, it brings (I think) a degree of verisimilitude to the world. There are many reasons why capture is a viable choice for an opponent to take, and it can draw the game on (sometimes in unexpected directions). This in no way means that the DM treats the PCs with kiddy-gloves... sometimes even the opposite in fact. For instance, in my own campaign I will often make these kind of choices when DMing yet *none* of my players would attempt something deliberatly stupid in the expectation that I'd let them off. Far from it!
Also consider this - loss of items is more of a penalty to most characters than death is once they reach mid levels. A simple spell like raise dead will bring them back to life but there is no shortcut to retrieving those precious magic items.
Regarding the separate issue of PCs not taking prisoners - I wonder how many of those have developed the habit because DM's have penalised those that act good? The good guys rescue the princess who turns out to be a rabid vampire queen. Again. Every foe to whom mercy is shown comes back to attack them again later. I've seen it many times, and it leads to a mentality of "we've got to kill them all to be sure, otherwise they'll just come back with their mates".
When DM's allow 'good' actions to be rewarded rather than penalised, that kind of thing happens more often.
(and intra party issues like a party member CDG-ing a prisoner? There should be an in-character resolution to just that kind of issue)
Cheers