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D&D 5E Anti-DM Tips (AKA what NOT to do!)

Uller

Adventurer
39. When your players announce their PCs do something undesirable or unexpected, flip through the PHB and MM until you find a monster or spell that will stop them. Gotta keep those pesky PCs on track!
 

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Uller

Adventurer
40. If a rule can be interpreted in different ways, make sure you pick the one that makes your players' PCs a uninteresting and ineffective as possible.
 


MoonSong

Rules-lawyering drama queen but not a munchkin
15. Never accept any player input on where he or she wants their character's arc to go in the game. Instead try to force their character into your vision for your gameworld, even if what you want is the opposite of what the player wants.

15. b specially if it is the opposite of what the player wants.
 


Lanliss

Explorer
42. Include a massive number of deadly traps in your game. Inform your players they exist (so they can't call a Gotcha) but never give any sign of the traps until they have been triggered. Roll 20d12 force damage.
 

Oofta

Legend
43. Add excitement to your game by randomly killing PCs. Have a giant hand come out of the wall and smash a player flat. Plunge the party into darkness, when the lights come back on and one of the PCs is missing just shrug and say "the Grue got him." Keep the players guessing!
 

Lidgar

Gongfarmer
44. Give them a no-win scenario where they are captured by the enemy without a fair fight, stripped of all their gear, and then forced to break out of prison. Oh wait, unless you are playing module A4.
 



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