Hi,
Sorry if there is some well-known thread on this issue here but I looked and could not find out (nor could a find a "Search" function...) and it's my first post so please bear with me.
Does anyone here actually ban Spiked Chain as a weapon in their games, v3.5?
The discussion came up at our last game and the gyst of the conversation seemed to be that the Spiked Chain was game-imbalancing because it offered too much for too little cost. I did not say much because I have always thought the Spiked Chain cost too much and offered too little. It's a 2-handed exotic weapon that does 2d4, CR 20x2, and has a couple of interesting bonus options to it. But as a player, even a high-dex fighter, I think I would rather get more bang-for-my-buck than a spiked chain costs.
So am I completely off-base here? Is there a game-imbalancing advantage to a Spiked Chain that I am missing?
Has this already been kicked around to the point I am annoying over 1,000 people by bringing it up again?
Thanks for anything you can add
Wes
Sorry if there is some well-known thread on this issue here but I looked and could not find out (nor could a find a "Search" function...) and it's my first post so please bear with me.
Does anyone here actually ban Spiked Chain as a weapon in their games, v3.5?
The discussion came up at our last game and the gyst of the conversation seemed to be that the Spiked Chain was game-imbalancing because it offered too much for too little cost. I did not say much because I have always thought the Spiked Chain cost too much and offered too little. It's a 2-handed exotic weapon that does 2d4, CR 20x2, and has a couple of interesting bonus options to it. But as a player, even a high-dex fighter, I think I would rather get more bang-for-my-buck than a spiked chain costs.
So am I completely off-base here? Is there a game-imbalancing advantage to a Spiked Chain that I am missing?
Has this already been kicked around to the point I am annoying over 1,000 people by bringing it up again?
Thanks for anything you can add
Wes