Any female game masters?


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One of the other female players in my group is running a small campaign for her husband and one of the other male players, but I don't know what she's like as a GM. I also know a woman who belongs to an all-female gaming group where they rotate GMing chores, but again I don't have any personal experience of her as a GM.

I've tried my hand at GMing twice, but I'm not sure I'm cut out for sitting behind the screen. I think the other female player in my group would die before she'd GM. She hates being the leader. :)
 

My group gamed under a female GM several times. *All* her NPCs were bitter and taciturn (even the ones that we were supposed to like). She was more into free-form games "Ok, where do you want to go today?" rather than "You are hired by lord ..." Very cool concept that could be very rewarding if it was pulled off correctly, unfortunately it wasn't. If only I could get back those Saturdays of 8-hour sessions of repeated failures (and the game title did not even contain the word Cthulhu!).

GM: "Well, you chose to leave the city, so you get attacked by three griffons just outside the front gate. If you stayed in town instead and worked on the mural for the week or farmed for the week instead of trying to go on an adventure, you might have been able to get some gold."
Players: wooo.... Yes, farming is the ultimate goal for mages/warriors/rogues.

Bitter? Who, me?

Ok, so it was an exaggeration. It was one griffon, not three. And we were level 2 at the time. After three weeks of playing 6-8 hour sessions.

We aaaaalmost had another female GM, but she backed out. She was going to run an elf-focused, romance-focused game. She was one of those really rare ballerina, kitty cats, pink frilly dress-type girls who play D&D. She was a good player, a good role-player, and I think that her campaign could have been fun. I, of course, would have to play the surly dwarf. But all in good fun.
 


The female player in my local game ran Sunless Citadel with lots of changes, and then ran a campaign for about a month afterwards. She made several props, and ran a great game, but she burned out on the amount of work it took. Its too bad, frequently she is only a casual player, and was really involved as DM.
 

I gamed with a female DM for almost 18 months before I quit the campaign. I've also sat in on several one shot games with femal DMs at various cons.
 

Let's see, of my college friends and attendant spice*, the breakdown of DMs is as follows:

2 husband and wife couples (both DMs)
1 unmarried couple (both DMs)
2 couples with husband DM, wife occasional player but not DM (includes me)

So that's 8 DMs, 3 female DMs. 10 people, equally divided on gender. It was a higher female to male DM ratio in college I think.

*plural of spouse
 

The first 2e FR game that I played in was run by a female DM. Oh, and a V:TM LARP that I briefly played in was coordinated by a female. The FR game was great. The V:TM LARP was a nightmare. It taught me that one sex has no leg up on the other when it comes to running games.
 

I've only ever personally known two female GMs. One of them, I still know and get along with well. She is highly regarded in the roleplaying community here as GM and player, also as adventure creator and system designer.

Heard of a couple of others local-ish too, though.

Female players on the other hand, I know (i.e., am or have been in RPing groups with) eight of. Definitely a high ratio of players to GMs then. But I suppose that's standard, regardless of gender.
 

Haven't had too much experience with female GMs, though I have had the opportunity to play in one of the illustrious Queen D's one shots.

My only other experience was with a friend of mine in college, who was a fantastic storyteller. She could set a scene, develop a mood, and just plain creep me out with her descriptions and some of the adventures. Had a pretty good handle on the mechanics, too. Boy, those games were fun. :)
 

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