rogueattorney
Adventurer
psion said:Shaman and witch doctor entries were a nice first step to the much more flexible later rules, but as they existed they were a far, far cry from the current flexibility and just another ad hoc ruling in a system rife with ad hoc rulings.
And what's wrong with ad hoc rulings? If you can't trust your DM to make judgment calls, why are you playing with the DM in the first place? Do players REALLY want a DM that is nothing more than a mechanical rules processor?
The point is, I don't want or need a "system" to customize my villains. Why can't I just write in my notes:
"These kobolds breath fire 3t./day, 2d4 dam., range 6'"
"The orc seargant is particularly strong and does +2 damage"
"The gnoll leader fights as a 6HD monster and has 35 hp"
"This wraith casts spells as MU5 - spells: Charm Person, Magic Missiles, etc."
"Harlech (Ill lvl3, hp8) hides in shadows as 5th level thief, and gets +2 save against all poisons - spells: Alter Self, etc."
Why should I have to jump through the hoops of statting out, levelling, assigning skills and feets, and templating my monsters and villains? The Rules Cyclopedia has about 4 pages on customizing monsters. The various 1e books have about the same number in total. 3e has reams and reams. Like Diaglo said, more rules, not better rules.
R.A.