Psion
Adventurer
rogueattorney said:Which has nothing to do with the "flexibility" you were touting in your post that I was responding to. You like guidelines. Fine. Those guidelines aren't in 1e to the extent that they are in 3e. Fine. What does that have to do with flexibility and the ability to create a complex villain?[/b]
See my earlier post about rangers. I can house rule things in, yes. But when I do, I am not talking about the system, and I do so at additional cost in time and additional risk of loss of consistency (and attendant risk of unexpected outcomes in the game) when I do so.
When the system is built from the ground up to be more flexible, I have less to worry about and less time to invest to get things the way I want them.
You seem confused that I would cite this as flexibility. I, on the other hand, am confused that I should have to explain the relationship. As far as I am concerned, the ability to house rule is not any sort of flexibility that is built into the system (and inasmuch as it is, I think the united base mechanics make 3e easier to house rule when it comes to that. BID.) Anybody can house rule the system; that's not a quality of the system and has attendant risks and costs in terms of time. Time I don't have now that I have three kids and work a 40 hour week.
Where you see ease with 3e, I see bloated and cumbersome rules. Where I see freedom in 1e, you see lack of consistency. That's all fine and dandy. I see no reason to run a 3e game, when I'm going to ignore or change better than half of the content of the rules. Which, I'd imagine, is the same reason you don't run 1e campaigns...
It seems we understand each other from this point.