Psion
Adventurer
3catcircus said:As far as creating complex villains - the DM had the leeway to make them socially complex without needing to make them mechanically complex. Now, the emphasis on making half-dragon/half-demon lycanthrope Kobold Ftr6/Clr6/[Insert Prestige Class Umpty-Squat here][/b]
Gee, hyperbolize much?
The old "pick three templates" is an old Dragonsfoot "I hate 3e" carnard, and most of us who really run, utilize, and play the game almost never do that in actuality unless they have a really good reason. And you should know that. You are just exagarrating to try to create false appearances, which is dirty pool.
rather than making them "Groob the Kobold King," a kobold who was smarter and stronger than average and chose to terrorize a human village through Mafia tactics rather than the normal "kill-and-pillage" kobolds.
And in 1e, you were limited to adding extra HD to do that. I feel I am much more able to make these characters come to like when I am able to, for example, add rogue levels to the kobold.
My point was that unless your players are willing to go along with it, you will never be able to get away with not using feats
True. Feats are pretty inherent. But then AFAIAC, why would you want to. Feats add flexibility and customization without going the point gen route.
or prestige classes.
False. Prestige classes, generally and (especially) in specific, exist entirely at the GM's pleasure.
Banning specific items is one thing, but say "No prestige classes at all, no feats at all," and watch how fast your players stop playing with you...
Feats... why would you want to.
Prestige classes... I have played entire campaigns without them.
You are conflating two entirely different mechanics with entirely different levels of need in the game in order to make a patently false claim about the second one.
Uhh - because they are *monsters* and not PCs...
If they are intelligent, they are NPCs. NPCs can have classes.
But you would have them behave as if they are not... as if they wouldn't apply their intelligence. That makes no sense.
Who wanted/needed robust stat blocks for monsters?
Have I not repeatedly said I would.
I got along just fine without them.
Great for you. Go play 1e and enjoy it. You'll pardon those of us who are playing 3e if we were not totally satisfied by that experience.
The fact that the Tome of Horrors was able to 3.x-ize various monsters that didn't make it into 3e MM/MM2/FF *without* having full stat blocks is proof enough that they aren't necessary.
It is no such "proof". Just because they lacked helpful details does not mean that a clever person can extrapolate them. The difference was that in 1e, the GM was relied up to extrapolate those details themselves, often in an ad hoc and inconsistant manner. What if a quickling has to make a dex check?
In other times, the information had a correct and (within the rules as they existed) consistent manner, you were just forced to tread back and forth in the books if you wanted to apply it. Like saving throws. You had to look them up ... much like THAC0. And even then, since some creatures "saved as" certain classes, I hope you remembered to consult the right table. And you had to do this while your players were waiting for results.
Not good. I vastly prefer having the number I need to make a determination right in the stat block, for reasons of ease of reference and consistency.
And, as I stated before - you *don't* need mechanical complexity to make a villain complex.
And as I have said before, I would find your take on "complex" villains lacking.
It is, I would argue, more important that a villain have a *reason* for acting the way he/she/it acts rather than that they have PC levels. As a DM, I think it is way more important to know the how and why of the way they think and act.
That is hypocritical. First you tell me that intelligenct creatures shouldn't develop the same sorts of skills that PC races do, and now you are telling me there should be a reason for what they do? Do you not see the inconsistancy between those two stances? From my perspective, it seems to me you are half parroting supposed logical reason's for 1e's superiority, but you really are not logically thinking it through. You are just trying to validate your existing preferences.