Piratecat said:
Othar than that you were "breaking the rules" -- which for some people is a big discouragement -- I was always annoyed that the monsters had no stats.
I can understand that argument. I went through that for a bit, but in the end, I want the game to be fun, and if adding levels to enhance a humanoid makes the game more fun, well there you go.
Piratecat said:
I had no idea what a normal Dexterity might be for that kobold. I could always fake it, as many people did, but it certainly made the task more challenging.
Nobody ever notices when I roll and extra 3d6 to determine a stat on the spot. Of course, if I think it will matter, I'll craft the villian before I get to the table.
Piratecat said:
That's true for all the ability scores. Nowadays it seems obvious to me that big strong monsters should add strength damage to their blows; at the time we just hand-waved it away. In retrospect I prefer the current method.
I have a split personality on this topic. The engineer side of me wants to know every stat, skill, etc.. for everything in the game, and 3E certainly fits the bill. The other half of my brain says, "Shaddup and play! It doesn't matter what the Orc's strength is."
So, let me ask you this: Do all Orcs in your 3E game have 17 STR, per the MM? Or do you roll for each? I mean, on one level, isn't just taking the stats as given in MM handwaving?
I'm not trying to be snotty, just trying to point out that a person *could* take this to extremes. Some prefer to do so, others don't. It all comes down to where you draw the line and declare what is "small stuff", for which you don't sweat the details. Like you said, play what you like, the way you like it. I'm fortunate to have my cake and eat it, too, as I'm involved in 3.5, 1e, and basic/expert right now.