good tips
There are a lot of really good ideas here.
I have a group with five to six players that play every wednesday. People are happy but the rounds do take too long. A couple of the players are strategy nuts who like to really plan our their move. Their happiness goes down if they're rushed or other players are rushed into making foolish moves. It loses the strategy for them.
Others don't like sitting for 10 minutes until its their turn to roll and miss again.
I'm using a lot of the tips here. I delegate initiative. I have the monsters ready to throw on the table when combat happens. We tell the next guy to get ready while the first is going. I haven't houseruled any other initiative stuff and I don't really want to. I want to play the game as close to the books as I can.
Some of our players don't have their sheets worked out ahead of time, thats something I plan to push more. It's hard right now because there isn't a good computer-based way to do a character sheet that isn't very complicated or difficult. Printing them out in a word doc is probably the easiest but some of us are on macs, some on linux, some on PCs. One of our players uses power cards and that works well for him. Another has to look it up in the book all the time but he just hasn't gotten around to writing it all out. I, myself, in our other game, use the one-sheet idea based on the Delve characters at D&D Experience. That works very well for me. I take about 15 seconds to do my round when its my turn. Just decide, move, and move on.
When my name is called its all action, not decision.
Anyway, some very good tips here.