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Bug Bear AC 16 A -2,+4 neutral,evil
#6+1D10
hp 300
exp 800
attack/claw,reg weapon(2 levelers,highest +dmg)
damage/2D6
special/1D4 will have 25 str with +7dmg adjustment
the group of attacking bug bears will always have a leader that uses 3 magic items,often they live in a group in forest area's,and adventurers in need of food supplies will find them there.The encounter with any group within 50 miles will tell DM if they are unfriendly if these encounters were of an opposite alignment of the bug bears
treasure/600 gp,10 precious gems,1D6 healing salves,1 magic item
Zeldin AC 16 G,F,H -7,+5 evil,chaotic
#1D4
hp 650
exp 400
resistance/super weapons,poisen
attack/claw
damage/3D6
spells/ice flurry,platinum glamour of striking,elemental ray
special/sceptre
these mighty spell casting beasts attack with spells mostly,and using the sceptre can do~4D6 electricity(1D6),3D10 zether(1D6),1D10 traite poisen(2),2D20 death ray(2)[any player with 30 or less hp striken is killed]
treasure/1000 gp,2 healing elixers,2 magic potions,2 magic rings
10th level wizard
Golden glamour of striking regents/br,k,gm,bm//range/special//extra/tiny&small enemies 4D10 damage//modifier/20 wiz & or int enemies 2 combat rolls to win
a gold powerfull subterfuge will begin at the perimeter of any 4 sided type room and move inwards striking every enemy(1D6+5 at most)causing 3D8 damage and each enemy striken 1 defense roll -1D8 because of bodily enraptured loss of control
10th level illusionist
Torrent of intimidation regents/v,z,ewa//range/95ft//modifier/air elemental
this will effect any enemy not at the front or currently involved in melee's for 1 round after striken,unable to think clearly 1D6 will spend 1 attack on eachother and 1D6+1D4(same or more)will roll -1D10 defense against caster's spells casted next 2 melee attacks
9th level cleric
Orb of recovery regents/m,wr,rd,g//range/special//extra/1 time a day//modifier/19 wiz & int will heal 50hp caster and 1D6 players
this spell creates an orb which will pass before 1D6 of party healing 50hp of magic or spell damage from latest combat,real time only and must be cast 1 round real time within last battle
10th level wizard
Terrific legions regents/v,m,va,z//range/60ft//extra/1 a day
this spell casts scarring legions on 1 enemy with 200 or more hp -4 defensive roll doing 3D20 damage,enemies with poisen taking place 3D20+20,enemies with diease etc 3D20+40,enemies with -4 any 1 traite 3D20+3D10 damage
10th level illusionist
Platinum glamour of striking regents/br,k,gm,bm//range/70ft//extra/1 a day
casting a plate of illusional light that floats from a side or above enemies,it will strike them doing 5D10 damage on 1D10 enemies,and caster's next attack +1D20 damage any enemies
9th level cleric
Bemirked blemish regents/lb,ob,erd//range/40ft//extra/1 a day//modifer//15th level 3D10 damage 5D10hp recovery caster and 6 of party
this spell transfers hp damage to recovery for the caster on 1 enemy 1D20+1D10,and 1D6 enemies thus players in party 2D10