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anybody play original AD&D anymore:spells

Felikeries said:
well anyways iremember it was labeled D&D,before the original books,maybe a pre-sample so they could put together the first series

if there are any questions i have a lot of information,spells,classes,items,etc

ex:greater psionics

Since you talk about psionics which were introduced in Eldritch Wizardry (not to mention monks (blackmoor), rangers (strategic review) illusionists (strategic review)) I think we can catagorically state that this does not come from pre-D&D books.

You seem to forget how basically primitive D&D was at the outset in the little white box :)
 

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well i doubt the book was unreal,just rare

7th level wizard

Burning rain regents/k,k,lb,ob//range/70ft//extra/2 times a combat 10th,+4 attack 14th//modifier/no elemental,1 time a combat
rain drops of fitrey acid will cover a 10ft area causing 3D6 damage to 3D6+5 enemies within,enemies with 30 hp or less 1/2 hp damage + reg damage

Elemental ray regents/m,m,z,br,k//range/80ft//extra/4 times a combat,+4 attack roll when using multi-attack magic items//modifier/1st attack element extra(must have element extra to cast)
a ray resonating the element used will blast towards enemy inflicting damage,1-300hp(2D8),301-500(3D8),501 or more(4D8)

7th level illusionist

Acid orb regents/m,m,z,br,k//range/100ft//modifier/1 time a day
creates an illusional orb that will inflict acid damage on enemies,causing 3D12 damage 4 melees(-4 attack 1st roll)~1 win(2 enemies)~2 wins(2 enemeis)~3 wins(1D6+3 enemies),must win each roll for next higher attack or previous is lost

Control regents/v,m,va,gm,bm//range/300ft//extra/1D6 enemies at 10th//modifier/-2 attack undead,+2 attack 10 or less int,1 time a combat
makes an enemy of 300 or less hp do the caster's bidding,however it will defend itself if attacked,though it may attack enemeies or be sent to a suicidal death(1 round duration)
 

more exciting info

Bug Bear AC 16 A -2,+4 neutral,evil
#6+1D10
hp 300
exp 800
attack/claw,reg weapon(2 levelers,highest +dmg)
damage/2D6
special/1D4 will have 25 str with +7dmg adjustment
the group of attacking bug bears will always have a leader that uses 3 magic items,often they live in a group in forest area's,and adventurers in need of food supplies will find them there.The encounter with any group within 50 miles will tell DM if they are unfriendly if these encounters were of an opposite alignment of the bug bears
treasure/600 gp,10 precious gems,1D6 healing salves,1 magic item

Zeldin AC 16 G,F,H -7,+5 evil,chaotic
#1D4
hp 650
exp 400
resistance/super weapons,poisen
attack/claw
damage/3D6
spells/ice flurry,platinum glamour of striking,elemental ray
special/sceptre
these mighty spell casting beasts attack with spells mostly,and using the sceptre can do~4D6 electricity(1D6),3D10 zether(1D6),1D10 traite poisen(2),2D20 death ray(2)[any player with 30 or less hp striken is killed]
treasure/1000 gp,2 healing elixers,2 magic potions,2 magic rings

10th level wizard
Golden glamour of striking regents/br,k,gm,bm//range/special//extra/tiny&small enemies 4D10 damage//modifier/20 wiz & or int enemies 2 combat rolls to win
a gold powerfull subterfuge will begin at the perimeter of any 4 sided type room and move inwards striking every enemy(1D6+5 at most)causing 3D8 damage and each enemy striken 1 defense roll -1D8 because of bodily enraptured loss of control

10th level illusionist
Torrent of intimidation regents/v,z,ewa//range/95ft//modifier/air elemental
this will effect any enemy not at the front or currently involved in melee's for 1 round after striken,unable to think clearly 1D6 will spend 1 attack on eachother and 1D6+1D4(same or more)will roll -1D10 defense against caster's spells casted next 2 melee attacks

9th level cleric
Orb of recovery regents/m,wr,rd,g//range/special//extra/1 time a day//modifier/19 wiz & int will heal 50hp caster and 1D6 players
this spell creates an orb which will pass before 1D6 of party healing 50hp of magic or spell damage from latest combat,real time only and must be cast 1 round real time within last battle

10th level wizard
Terrific legions regents/v,m,va,z//range/60ft//extra/1 a day
this spell casts scarring legions on 1 enemy with 200 or more hp -4 defensive roll doing 3D20 damage,enemies with poisen taking place 3D20+20,enemies with diease etc 3D20+40,enemies with -4 any 1 traite 3D20+3D10 damage

10th level illusionist
Platinum glamour of striking regents/br,k,gm,bm//range/70ft//extra/1 a day
casting a plate of illusional light that floats from a side or above enemies,it will strike them doing 5D10 damage on 1D10 enemies,and caster's next attack +1D20 damage any enemies

9th level cleric
Bemirked blemish regents/lb,ob,erd//range/40ft//extra/1 a day//modifer//15th level 3D10 damage 5D10hp recovery caster and 6 of party
this spell transfers hp damage to recovery for the caster on 1 enemy 1D20+1D10,and 1D6 enemies thus players in party 2D10
 

You really should go here and see if Gary remembers what system this is from. If it is really old, then they would have probably been sued by TSR for using the term D&D.

http://www.enworld.org/forums/showthread.php?t=71486&page=7

[Edit]
Also, I would like to point out that it could be from someones homebrew setting. A good friend of mine and his buddies printed up their campaign book, all thier modified rules, etc... and had it printed and then carried by the local game store.


RX
 
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I'm starting to think he's just taking the micky; after all he's merely ignored any posts relating to factual inconsistencies in his stuff, and ignored Grazzts requests for Titles, copyright notices, company information... or, in fact, any evidence at all that he isn't just making this up as he goes along.

Regards,
 

No, no! I don't think this is an elegant troll. After all, I could swear that this information was in Metamorphosis: Alpha. Or was it Ninjas and Superspies? I forget. But one of those, anyways.
 

I just had it confirmed that this is definitely not any relation to Rolemaster, either. Maybe palladium RIFTS or similar? No offense meant, Felikeries, but it really seems like some very involved house rules based on the collective rules knowledge here, in which case there's no telling the origin of this material.
 

Piratecat said:
Oh, sure. Then it's probably borrowed from Twilight 2000.

Nowt to do with Twilight 2000, I've got that.

Tunnels & Trolls, perhaps?
I seem to remember that being rather "different".

It is a serious amount of work for a set of house rules, but then one of our friends completely re-wrote Palladium 'cos he felt like it.
 

as i stated in a previous post the material i have now is notes and copies from the book,the book itself was 20 years ago so the idea that it was limited press and few attained it makes sense,i remember that AD&D refined a few of these rules but they were very much similar

more importantly if there are any interests in spell,class,race,or rules i can answer quite a few of those type of questions

~spells that didn't tell the regenets were any 4 (player chosen)exchangeable at level and if # of uses wasn't named they were 1D6 a week first level learned then 1D6+4 next 4 level's after that 1D8+1d6

a 17 dex and str allowed 1D6 to extra damage to any weapon purchased,and regular weapons 1D6(after totall+original die score,1 die added to roller for damage)a level 5th to 17th(reg+ damage retained & carry over for extra leveler),lesser weapons 1D4 5th to 16th

levels 1 to 10 a player can purchase # of extra's available that # of worths that equals level,then at 10th 3D6 at 3D6 determines chance for extra's any for any weapon rolled for each extra purchase

at 15th level then 19th,25th,and 30th special spells for any magic using class were available they cost usually more than 1 spell learned for 1 but spell's acumulate from 13th to 30th 2 spells a level(so if unlearned one could have 20 or more to spend for these new spells)
 

Felikeries said:
as i stated in a previous post the material i have now is notes and copies from the book,the book itself was 20 years ago so the idea that it was limited press and few attained it makes sense,i remember that AD&D refined a few of these rules but they were very much similar

more importantly if there are any interests in spell,class,race,or rules i can answer quite a few of those type of questions

Felikeries,

The reason why people aren't asking about more info is that there needs to be a point of reference, what system it came from. At this point 'where it came from' is of more interest as you see from the above posts. You say it's from a prepress document, never printed version of D&D, or possibly a limited print run. It couldn't have been final 'released' work no matter how limited the print run or the people on these boards would know of it, so that leaves us with two options, one its from another system, or two, it's as you say a 'prepress design document' of D&D from 20 years ago.

To quickly find out, just ask Gary Gygax at the thread that I linked to above, if it has anything to do with D&D (As in designed by him or TSR) from that time he would know it. If it turns out true, then I think you will get the interest that you are looking for, at least from Diaglo if not others.

RX
 
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