Kravell said:I've been getting discouraged with D&D 3.5 and the new campaign, Eberron, but couldn't figure out why until now. I think that both D&D and Eberron are both missing a cental theme. Does anyone else find this a problem?
For instance, 3.5 now puts out books with a swashbuckler (pirate/Reinaissance theme), samurai (Japanese theme sort of), and a hex blade (more traditional D&D to me). Also a shugenja (Oriental), favored soul (theme on this one escapes me, maybe post modern cheesy?), and shaman (spirit focuses maybe African or Native American).
I think any classes (not PrC's) beyond the PHB aren't all that useful unless they are being tailored to a specific campaign.
If you don't want a Swashbuckler and a Samurai adventuring together, don't let them.
All these extra classes in the Complete series of books are ok, but they are not for every game. I think there there so a DM can taylor their campaign a bit. If you want to have a Pirate game, let the players be Swashbucklers. If you want to play a game in the Orient, bring in the Samuri and Shugenja. If you'd rather not use these classes don't.
I'm not going to try to figure out Eberron, I'm not that interested in it so I probably won't pick it up. I might look at it when I'm at work (work in a game store

The Central Theme of D&D is up to each DM to choose for their game. I think these extra classes allow the DM to flavor their campaign a bit to fit the campaign they want. If you don't like these extra classes don't allow them in your game, its as simple as that.