Anyone else coming back into the fold because of 4.0?

i think the thing that excites me so much is the potential for extremely challenging but not overwhelming encounters. I LOVE tactical combat, so I like the fact that it will reward players who are more skilled at PLAYING rather than at building characters. In 3.0/3.5 everything was either totally easy, or phenomenally difficult, because a 2-3 level difference could mean an exponential power difference, especially at low level. In every other edition level 1 health was basically binary "uninjured" or "dead", and it really appears to me that they may have done something to remedy the rather small sweet spot of "good gaming". While a part of me mourns the loss of ultimate power of wizards and CoDzilla, and i am sure that i will not like the shapeshifting of the new version compared to MOMF et al from the old version (freedom to use any form in the MM = rad). The reasonable part of me rejoices over the fact that encounter, in general, should be MUCH more enjoyable compared to the old choices
A. Plow the baddies if your properly optimized
B. Get plowed if your not

It also seems that it will require MUCH less work to create an enjoyable character (not including Bo9S, since it has much improved mechanics over the d&d melee standard, even if the "flavor" of it is not to some peoples liking) at any level, and it also seems as if it may do quite a bit to reign in the power differences between the optimizers versus the non-optimizers. There will likely never be an edition of D&D where the optimizers do not have a combat advantage over the non-optimizers, and I consider that a good thing. But it seems to me that the power difference in 4e will be more along the lines of 25-50% rather than the 100%+ of the other editions. (Much greater than 100% difference if you take class power levels into consideration a.k.a. optimized druid versus a unoptimized bard/monk would easily be a 200%+ power difference)

the potential for cool/useful "at-will" powers for the wizard partially negates the negative impact on their relative power and makes other party members more relevant.

All this said, what i am REALLY waiting for is the multi-classing rules and the full class power lists
/drool

Another BIG issue that makes me happy is the focus on the character over the items, for many classes (especially the fighter types) the characters equipment was more relevant than the character itself, the elimination of that d&d standard makes me ecstatic. Now magic items can be moved to useful/cool instead of ab-so-lutely mandatory in order to succeed past a certain level, and that can also allow relics/artifacts to be REAL treasures and something that could be a wonderful role playing tool. This is MUCH more representative of nearly every fantasy novel i have ever read.

basically it means that i will be able to focus more on playing the character than working to make sure that i am niether too powerful nor too weak. its a relief to me at least, i don't know about the rest of you.
 

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I wouldn't say 4e pulled me back since I still play in 3.5 games, but it kept me from leaving.

All of the DMs in my group had been burned out running 3.5. No one wanted to DM a game past 10th level because the system broke down. And all the players were so sick of starting over games at level 1 that my group was in serious danger of giving up D&D.

The Dungeon mag Adventure Paths sort of put a band-aid on that and kept us playing since they made the DM's job much easier, but the system flaws had become glaring and our house rules list started to grow to lengths not seen since 1e/2e days.

Now with 4e, we have all been re-energized and I'm seeing an excitement about playing again that I frankly haven't seen since 3e came out back in 2000.
 




I'm interested to hear how many people are coming back to the fold because of 4e, but I'm even more interested to hear how many people are starting to play D&D because of 4e. We won't know until the book comes out, but will it be accessible enough to new players?
 

Haven't played since 1E/Early 2E. Just couldn't get into 3E, though I wanted to like it. 4E has me wanting to, and thinking I will like it! Preordered a bunch of stuff already. It's hard not to get pumped up about this edition after reading the review on aintitcool. I know some people have a hard time "believing" that review, but it sounds genuine to me. I can't wait.
 
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Not returning, but I havent bought any 3e stuff in a long time and my game was kinda limping along. Possibly my 3.5e burnout.

4e has me stoked again to be a DM...
 

I’m also coming back in the fold after several years off. My main reason in quitting in the 1st place was, burnout, power creep and the general lack of time. Everything I have seen so far is gotten me jonesing for a game. The best part for me is DDI. My old group is scatted all across the US and now we have a way to play again and we can do it when we can. I know there are other tools out there that can do the same basic thing as DDI but the one stop shopping of DDI has us intrigued.
 

Issues I had with AD&D 2E was power creep. One year ago I was looking to start to play D&D again. I liked the skills introduced for 3E, but just by looking at the 3.5 SRD I saw never ending problems with 3.5E. It looked like it was even more power creep multiclass powergaming than in 2E. The class table power curve was too big. Just when I was about to think that I could maybe try 3.5E anyway, 4E was announced. From what I have seen so far, I'm convinced I won't regret my decision. This saved me a lot of money that I will use for 4E instead. Plus 4E gives me hope to DM for the first time in my life.
 

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