wgreen
First Post
The main problems I have with Take 10:
Spot/Listen: Can you take 10 on a reflexive check? I like Hong's rule, but I also think players like rolling dice to see if they've spotted something. Especially if it's got a good Hide check. Should I just call for "Spot checks," and let players decide whether or not they want to roll?
Knowledge: Taking 10 with Knowledge checks just seems screwy to me, particularly with the even screwier "Try Again" rules the skill has.
As for Take 20:
Hide: Can I take 20 with this skill? I've searched around and found pretty compelling arguments for and against it.
-Will
Spot/Listen: Can you take 10 on a reflexive check? I like Hong's rule, but I also think players like rolling dice to see if they've spotted something. Especially if it's got a good Hide check. Should I just call for "Spot checks," and let players decide whether or not they want to roll?
Knowledge: Taking 10 with Knowledge checks just seems screwy to me, particularly with the even screwier "Try Again" rules the skill has.
As for Take 20:
Hide: Can I take 20 with this skill? I've searched around and found pretty compelling arguments for and against it.
-Will