D&D 5E Anyone else hoping that the next campaign book WotC releases is 15th to 20th levels?

I plan to run OotA as a level 15-20 adventure. If it ends up not being a total debacle in the first session I'll write up my notes as we go. :)
 

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There are already a fair number of people that think high-level play is not for them, even some that've never actually played at high level - they just remember prior editions they played breaking down and never being capable of reaching high-levels, so they no longer desire to try them.

The way to convince them with absolute certainty that they don't like high-level play? Demand that they build a character at 10th or 15th level with no played-out history in the campaign before that point, and then expect them to actually fully understand their character and their role in the game world.

My group and I, on the other hand, really like high-level play. We still don't start there, and I'm definitely not going to buy any adventure that is for high-level characters and not directly a continuation of something we've been playing through from low-level up to that point, because much of the charm of high-level play is the collection of various this-and-thats, and the culmination of character plans so that the high-level characters are something other than just the same low-level dungeon-crashers with higher numbers.

So no, I don't hope the next campaign book is 15-20 - I hopes it's no lower than 5-20, or that it doesn't bother with high-level content because I can spend a few minutes each week while running the published 1-10 portion figuring out where to go with the characters after that point.
 

There are already a fair number of people that think high-level play is not for them, even some that've never actually played at high level - they just remember prior editions they played breaking down and never being capable of reaching high-levels, so they no longer desire to try them.
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Or, there are plenty of people who just don't like to play super ultra powerful PCs.

For the OP, I imagine this is the same answer as my "I'd like to see smaller adventures with narrower level ranges" desire. I.e., that's what DMs guild is for. We'll both be waiting a long time for an official WoTC product I bet.
 

Not so much. I definitely don't want one that starts at 15-16th level, but I might be open to a full "campaign in a box" that ran 1-20, just to do it, once. But, it'd have to be a darn good and tight story or it'd do more harm than good to my morale.

I come from the 1E AD&D "retire at name level" school of thought. Even though I played 3E from launch, I'm still having a tough time with the idea of playing much past 10th level or so. I think I've finally edged up to accepting 15th, but it wouldn't be at the top of my list.

The few times I've cared to play/run a game into the teens and above, it's been closely tied to the characters and really finalizing their journey into legend. Last time I did it was 3.5 and intended to close out the final threads of my homebrew of 20 years (at that time). We made it to about 16th level before I totally soured on it and wrapped the campaign in narrative form and resolved to never use 3.5 again.
 


I definitely think that tier of play is small for the reasons already mentioned, and should be weighted appropriately. However, I don't think it should be dismissed either. Otherwise, if Wotc wasn't planning on really supporting that tier of play, why did they even write classes out to 20 to begin with?
 

IMO, an edition isn't complete until the published adventures support play through levels 1-20.

So yes, I want an AP that covers levels 15-20.
 

A high level adventure arc for 15-20 would be welcomed, but it would definitely have to be structured differently. Far more freeform, with some more work on the DMs part to weave it into a story.

But, the advantage is that it could be run after just about any other storyline.
 

I plan to run OotA as a level 15-20 adventure. If it ends up not being a total debacle in the first session I'll write up my notes as we go. :)

And to clarify this is after the PCs have completed the ToD campaign - so they will have history.
 

And to clarify this is after the PCs have completed the ToD campaign - so they will have history.

Yes, but "a module for those who want high level play *and* have played through ToD" is rather limiting. That's a market that has to pass through two filters before they ever consider your product.

I would think that a high-level module that is attractive to a group of *any* history is a big design challenge.
 

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