D&D 5E Anyone else hoping that the next campaign book WotC releases is 15th to 20th levels?

Yes, but "a module for those who want high level play *and* have played through ToD" is rather limiting. That's a market that has to pass through two filters before they ever consider your product.

I would think that a high-level module that is attractive to a group of *any* history is a big design challenge.

Hmm - well if they'd released OotA as the high-level follow on from either PotA or ToD I think the market would have been reasonably OK :) but your point is taken.
 

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Hmm - well if they'd released OotA as the high-level follow on from either PotA or ToD I think the market would have been reasonably OK :) but your point is taken.

I wouldn't have been interested. Even though our group enjoyed HotDQ, ToD was still too high level.

CoS is about right for us.

I think we will see smaller adventures before we see very high level ones.
 

I wouldn't have been interested. Even though our group enjoyed HotDQ, ToD was still too high level.

CoS is about right for us.

I think we will see smaller adventures before we see very high level ones.

Yep agreed. I'm just saying that it wouldn't be impossible if it was appended to one of their lower level adventures
 

I'd like to see a lot more adventures the size of LMoP, covering a range of about 5 levels rather than a range of 10 to 15. So 1-5/6-10/11-15/16+ and various combinations in between!

I've not bought any of the big hardback campaigns - too long and unwieldy to use in my opinion. But I would buy smaller adventures, or maybe books containing a number of smaller, independent scenarios designed for just a couple of sessions of play.

The main game changer for me though would be to have maps separate, maybe as a detachable insert. I hate them dotted throughout the book.
 

In the MMO's I've played, content was sometimes available in multiple level-ranges. WoW, for example, often takes popular level 20-40 dungeons and turns them into "heroic" versions for level 80+. DDO does the same.

How would this design work for an adventure path? Instead of being for one level-range, an AP might be for levels 1-10 OR levels 15-20. Most of the content wouldn't change, just the traps and encounters. Is it feasible?
 

In the MMO's I've played, content was sometimes available in multiple level-ranges. WoW, for example, often takes popular level 20-40 dungeons and turns them into "heroic" versions for level 80+. DDO does the same.

How would this design work for an adventure path? Instead of being for one level-range, an AP might be for levels 1-10 OR levels 15-20. Most of the content wouldn't change, just the traps and encounters. Is it feasible?
Not really, the kind of stories and challenges that are thematically appropriate for 5th level characters will feel way out of place for 15th level characters, and vice versa. This works in MMOs because nobody really cares if things make sense or not in games like that, but it would be really weird in a tabletop RPG.
 

I'd rather have a set of revised challenges and enemies for existing adventures, turning them into high level adventures.

Also, same book could have rules for building 4e style Elites, Solos (that don't need a lair or to be "legendary" to work), Leaders, and units with group traits/abilities.

And, if there is room, an Epic module that fits onto, rather than at the end of, the existing game. Ie, Epic as an extra, optional, layer to the game that can be used at any level to turn the game into a game of Demi-gods and Legends.
 

Not really, the kind of stories and challenges that are thematically appropriate for 5th level characters will feel way out of place for 15th level characters, and vice versa. This works in MMOs because nobody really cares if things make sense or not in games like that, but it would be really weird in a tabletop RPG.
IMO, every part of his is wrong.

I cant speak for WoW players, but DDO players definately care.

Not only that, but nearly every big 5e adventure path so far makes sense for high level characters.
 

IMO, every part of his is wrong.

I cant speak for WoW players, but DDO players definately care.

Not only that, but nearly every big 5e adventure path so far makes sense for high level characters.

Er, really? A campaign where you start captured by Drow, and need to flee from powerful demons and make shady alliances will work exactly the same for 5th level as for 15th? A goblin cave leading to a goblin castle and finally an abandoned Dwarven ruin works for level 11-15?

They might thematically work, if you stripped out literally every single combat encounter and enemy race and even the module'/ setting, and instead took one sentence descriptions of them. But for the adventures as written, they are totally tied to the modest resources and world view of the lower levels.
 

I think that level 15+ is such a small market it doesn't make sense to publish a hard copy adventure like that. Besides the DM's Guild fills that niche and WotC doesn't have to do much of anything. It would be nice for WotC to release something 'official' but if they were to do so, expect it to be a digital download... however don't hold your breath - I don't expect it to happen any time soon.

I would be tempted by a level 10-20 campaign. Maybe.
 

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