Anyone else think food upkeep is tedious?

In 1st edition, food upkeep seemed fun. Not so much in 3rd, but that's probably because my players are not willing to worry about it.

However, I can't stand it when I'm forced to "know" things I don't. Like, how to take care of a horse on a winter hike up a mountain. I, the player, don't know anything about horses, but I'm sure my Ranger/Cleric knew a thing about taking care of animals. Of course, I made a point out of this, and the DM killed my horse. Whatcha gonna do? You can't role-play knowledge you don't have.
 

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Khorod said:
On the flip-side, a more heroic game should ignore food- just like all the stories of epic adventure and heroism. The problem of such champions is always the sinister dark lord, not their supply wagon. But I'm a fan of author David Gemmel, and that type of heroism is not what I generally play or DM.

Except for Frodo's and Sam's epic adventure where they almost starved to death. :p
 

Khorod said:
Surviving in the wild is not DC 10 unless you are in fairly standard terrain- a forest with wild berry bushes and small game around. In a blasted wasteland, that DC is going to skyrocket.

Well, if you want to whack N circumstance modifiers on the roll, that's your business, I guess. Me, I want to get on with killing monsters and taking their treasure.

Sustenance is such a basic part of traveling, and such a major concern for any but the wealthiest of wandering people, that a game going for realism should probably trot it out whenever finding food and rest would be a challenge.

Screw realism.


Hong "getting all chaotic again" Ooi
 
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I usually ignore food consumption in game unless I have a real reason to make an issue of it. Whenever my PC's are goingg more than a few days into the wilderness I tend to keep a closer eye out though.
 

I pretty much ignore food in games, except in exceptional circumstances. Of course, my game sidesteps the entire issue by being set in a city, so food and water are always available.

--Seule
 

Re

Unless it is important to the adventure, then I just make them take off a certain amount of gold for upkeep. I certainly don't want to assume they eat and drink for free, but I don't want to spend too much time on it either.
 



Anyone else think food upkeep is tedious?
I think it is most of the time.

"My fighter eats a ration" isn't much of an adventure.

Erasing a half-a-loaf of bread from your character sheet isn't a bold heroic action.

It's borring reality based game mechanics.

Unless it is a central part of the adventure.

If the party was crossing an expansive arid wasteland, you better believe water is a big deal.

That could be a major plot device.

If the party became stranded on a mysteroius uncharted island you can understand food can be a factor.

That could be a major plot device.
 

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