TheSword
Legend
You are right that they were the bulk of early releases but as time goes on they get more and more out there.How is there a lack of alternatives? Those "grounded" adventures were the vast bulk of the early release and still form the bulk of adventures released by either WotC or Paizo.
The adventures I reference could easily be dropped into any fantasy setting. A doppleganger in a noble’s house, a legendary bandit returning to life, a murder mystery. These could be set in Waterdeep, Daggerford or any city. Warhammer is irrelevant. In fact i heavily suspect the writers had the ideas before signing on to the setting itself.Good for Cubicle 7 then. It's worth noting, however, that D&D-brand fantasy is NOT Warhammer-brand fantasy.
The architecture is not relevant. In a setting with Hellscapes, Iceworlds and everything in between it’s the largely humanoid city that formed the core of the setting. People want the recognizable. The length of time a person has been aware of Planescape is irrelevant. It was the case since day one of the setting.I'm not sure if I would call "the City of Doors" more recognizable or grounded. It's a floating city shaped like a ring. It was intentionally made to be off-kilter from the norm. The difference is that you now register it as normal as primarily a result of time.
They are are inhibiting the continuity and style by producing ever more esoteric works that don’t fit so well into existing familiar expectations. I don’t mind leaving my comfort zone, I just sometimes I like the classics.Why do you keep referencing "continuity and style" as if these adventures were somehow destroying/ruining it for D&D?