I use the new stat block format introduced in the DMG II for my warlock. The "incarnate" abilities are camapign specific. Character sheet not completely filled out yet.
Zoltan
Male human warlock 5/ninja 1
CG Medium humanoid
Init +3; Senses devil’s sight 30 ft.; listen +4, spot +10.
Languages Common, draconic, undercommon
AC 17, touch 13, flat-footed 14
hp 45 (5 HD); DR 1/cold iron
Damage 0:
Resist
Fort +5, Ref +7, Will +9
Weakness -1 attack rolls
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Speed 30 ft. (6 squares), dimensional leap 10 ft, 1/day
Ranged eldritch blast +6 (3d6+2) or
Melee +1 legacy of damnation +4 (1d4+1 adamantine, silver, and evil)
Base Atk +3; Grp +4
Atk Options Point Blank Shot, Precise Shot, missiles of force, sudden strike +1d6
Action Points 8:
Special Actions darkness at will
Combat Gear
Warlock Invocation Known (CL 5th):
Darkness Invocation (2, pg 133)
Devil’s Sight (2, pg 133)
Detect Magic (0, pg 8)
Leaps & Bounds (2, pg 134)
Spell-like abilities:
1/day—dimensional leap (CL 1st)
1/day—maximized false life (CL 10th, 15 hp)
3/day—missiles of force (CL 10th)
3/day—mage hand (CL 10th, 15 lbs.)
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Abilities Str 12, Dex 16, Con 16, Int 14, Wis 12, Cha 16
SQ Ki power, deceive item
Feats Point Blank Shot, Precise Shot, Least Dragonmark (dimensional leap), Weapon Focus (ranged spell), Ranged Spell Specialization, Craft Arms & Armor
Skills Balance +14, Bluff +8, Concentration +12, Diplomacy +7, Disguise +3 (+5 when acting), Hide +6, Intimidate +5, Jump +8, Heal +1 (+5 with mw healing kit), Knowledge (arcane) +4, Knowledge (local) +3, Know (religion) +3, Knowledge (planes) +3, Listen +4, Profession (sailing) +3, Search +2, Sense Motive +6, Spellcraft +7, Spot +10, Tumble +18, Use Magic Device +12 (+14 with scrolls). -2 armor check penalty included
Possessions combat gear plus , pp, gp, sp, cp
Incarnate +2 bonus hp, +1 insight bonus to all saves, +10 skill points, bonus feat, +10 skill points, bonus feat
Legacy of Damnation +1 spiked gauntlet damages as adamantine, silver, and evil. It has the least abilities of mage hand 3/day (15 lbs) and the lesser abilities of missiles of force 3/day (three magic missiles that can be infused onto an eldritch blast), maximized false life 1/day, and the penalty of -1 to all attack rolls. The spike has a scorpion stinger design, while the gauntlet appears to be made of scorpion carapaces.
The Legacy of Damnation is an item of legacy that was locked onto Zoltan’s hand from a seemingly dead balor who exclaimed “I will not be denied!” before expiring. The balor Pelork was an officer of the demonic army; his brother Cherish now hunts for the item. A paladin was the one who was able to keep it the longest until he returned to Shavorath to fight the eternal fight. The paladin was Zarrtan, Zoltan’s father and the second to the king of Breland. This item was originally from Shavorath and it has been passed from demon to demon. Although it may find itself in other planes, it always returns to Shavorath, the great battlefield. The item itself isn’t evil; the owners have always been evil. Zoltan is the first of two have not been evil. Perhaps he can do what others have not: keep it from evil's hands.
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Hook Zoltan is very chaotic. He is adventurous, optimistic, and excitable.
Background Zoltan is from Breland and has the house Orien dragonmark. He worships Ollandra.
hp rolled w6 w3 w5 n2 w5 | w5