Anyone remember Melee?

Teflon Billy said:
I've never even heard of Melee, if you'd asked me about a proto version of GURPS produced by SJG, Iwould;'ve guessed you were talking about Man-to-Man.

Melee is definitely worth checking out, if only for the historical perspective it lends on the evolution of RPGs. A regular Melee box can be had on eBay for not too much money. (There was also an Advanced Melee box, which is much harder to find. Advanced Melee, Advanced Wizard, and In the Labyrinth together formed The Fantasy Trip game (TFT), sort of like how the PH, MM, and DMG formed AD&D.)

TFT is a revolutionary design, a model of elegant simplicity and clarity. It’s amazing how well the rules still read 25+ years later. Jackson's truly great insight was to use a grid system for combat resolution.

A real pity that he and Metagaming parted ways. In one of gaming's great "What Ifs," you have to wonder whether TFT might have become a serious contender for the fantasy role-playing market in the eighties. If, I had known at the time there was such a promising alternative available, I probably would have switched from AD&D to TFT somewhere around the time of the Wilderness Survival Guide.

Instead I stuck it out until 2nd edition came along, and TFT became hardly more than a footnote in the history of RPGs. TFT had (and for that matter, still has) a small but avid fanbase, but I'm not sure the game had much of an influence on the next generation of RPG game designers.

However, I believe Skip Williams was a fan of TFT, which strongly influenced some of the grid-based rules from the 2nd edition Player's Option books. Which in turn led to grid-based rules
 

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Garnfellow said:
There was also an Advanced Melee box, which is much harder to find. Advanced Melee, Advanced Wizard, and In the Labyrinth together formed The Fantasy Trip game (TFT), sort of like how the PH, MM, and DMG formed AD&D.)
Actually, Advanced Melee, Advanced Wizard, and In the Labyrinth were sold as separate books for about $5 each. The original plan was to put those three books, one of the scenarios, plus maps and templates into a box set and sell it for about $18 or $20. Howard Thompson and Steve Jackson had their falling out due to this set of rules and how they were produced.
 

sjmiller said:
Actually, Advanced Melee, Advanced Wizard, and In the Labyrinth were sold as separate books for about $5 each. The original plan was to put those three books, one of the scenarios, plus maps and templates into a box set and sell it for about $18 or $20. Howard Thompson and Steve Jackson had their falling out due to this set of rules and how they were produced.

True 'dat -- I probably should have wrote something like "together, these three separate products formed TFT . . ."
 


The Shaman said:
Oooooh, In the Labyrinth plus Wilderlands of High Fantasy sounds fun...
Garnfellow said:
Holy cats, that is a brilliant idea. Those two pieces would fit together freaking perfectly.
:cool:

I've been rereading TFT - wow, I'd forgotten just what a robust game system this is. The elegant task resolution mechanic (roll against attribute, add or subtract dice for difficulty or skill) is outstanding. The game has lots of features that come up again and again on gamers faves lists: Point-buy character attributes. Diverse skill (talent in TFT) system. Strong archetypes without a cumbersome, restrictive class system. Armor as DR. Called shots and disable options. Flexible enough to handle sci-fi tropes.

I remember playing Melee and Wizard as an alternative to Dungeons and Dragons largely because of the portability of the minigames - I owned the two advanced books and In the Labyrinth, but never really played them, as D&D was the group consensus pick for fantasy genre adventures, and we also played other roleplaying games like Traveller and Top Secret, so I didn't really make the effort to introduce it to my friends. With a few years ( :uhoh: ) behind me, I realize how well TFT hits a sweet spot in my gaming tastes.

Hmmm...I should get to work on that Wilderlands conversion, or maybe dust off the ol' homebrew setting... :)
 




Dannyalcatraz said:
Perhaps we should just storm SJC headquarters and demand a new printing and support!

The Hundred Gamer March?
Unfortunately, SJ doesn't own the rights to ITL. That's why he created GURPS when he started his own company.
 

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