Anyone still confused on Improved Grab and Constrict?

Are youl confused on Improved Grab and Constrict? [multiple choice]



log in or register to remove this ad

Bagpuss said:
We have a cleric with the Travel Domain, so if anyone gets grappled they Benign Transposition the cleric with the grappled character and his Freedom of Movement ability kicks in and he gets free.
There's debate on whether that ability applies to grapples, and I rule that it doesn't. The grapple benefit is the second sentence and disjoint with the "impedes movement" clause, which is all that the Travel Domain ability provides.

Bagpuss said:
Or alternatively the Benign Transposition with the party Rogue, who since you are denied your Dexterity bonus to AC, sneak attacks you to death on his action.
You are not denied your Dex to AC vs. opponents you are grappling: "You lose your Dexterity bonus to AC (if you have one) against opponents you aren’t grappling. (You can still use it against opponents you are grappling.)"

Bagpuss said:
He doesn't even need a light melee weapon to hand, since as you don't threaten you can't AoO him when he pokes you to death with his little figure (unarmed attack) with all it's bonus sneak attack damage.
But, the thief gets another -4 on the attack roll to deal lethal damage unless he's a monk. And, since thieves aren't well known for high BAB, that probably equates to a miss.
 

My problem with grappling, as well as most of the combat maneuvers in general, is that I feel they are too complicated by half. Instead of having a half dozen slightly different and fidgety mechanics that have to be constantly referenced, I would prefer a more intuitive system that comes down to a few simple, universal rules. Combat Manuevers are one part of the system where you really hear the gears grinding.
 

Infiniti2000 said:
But, the thief gets another -4 on the attack roll to deal lethal damage unless he's a monk. And, since thieves aren't well known for high BAB, that probably equates to a miss.

Just deal none lethal, the sneak attack damage is also non lethal in that case, and then once it is unconscious then kill it.
 

Bagpuss said:
Just deal none lethal, the sneak attack damage is also non lethal in that case, and then once it is unconscious then kill it.

It would be better for your rogue to attempt sneak attacking from outside the grapple (and I see Inf has explained why above.)

Also, if this is true, why are there feats that exist to convert smite and sneak attack damage to nonlethal damage?


PS: Understand and don't care, since people invariably take a "get out of grapple free" card at higher levels.
 

Bagpuss said:
Just deal none lethal, the sneak attack damage is also non lethal in that case, and then once it is unconscious then kill it.
Well, you did say sneak attack it to death, so I figured you meant lethal. Anyway, that still doesn't get around the fact that the rogue cannot sneak attack someone he's grappling due purely to the fact that their grappling.
 


Pets & Sidekicks

Remove ads

Top