Li Shenron
Legend
The latest couple of threads on passive checks got me thinking that there is a variant rule for ability checks in the DMG, which I never tried out...
The variant basically grants you automatic success to a skill/ability check of a certain DC if you have some minimum ability score (DC+5), or if you are proficient (in which case the bonus doesn't matter, you autosucceed at DC 10 or lower).
When you allow a passive check, you automatically succeed at DC = 10 + ab.mod + prof.bonus, so the DMG variant rule works similarly but always sets the autosuccess DC to a lower value (with a tiny exception if you're level 11-12 and you have no ability score bonus). So it could actually be an alternative for the DM who thinks the passive checks are too powerful.
If you don't use passive checks nor the automatic success variant, we can say you automatically succeed at DC = 1 + ab.mod + prof.bonus, but the books generally suggest to ignore low DCs altogether and make everyone normally autosucceed at all DC 5 checks.
If I have done my homeworks right, here's a summary of the DC at which a character automatically succeeds when allowed to use each rule, as a function of the ability score:
Has anyone used this DMG variant? How did it play out? Did you also use passive checks or not?
The variant basically grants you automatic success to a skill/ability check of a certain DC if you have some minimum ability score (DC+5), or if you are proficient (in which case the bonus doesn't matter, you autosucceed at DC 10 or lower).
When you allow a passive check, you automatically succeed at DC = 10 + ab.mod + prof.bonus, so the DMG variant rule works similarly but always sets the autosuccess DC to a lower value (with a tiny exception if you're level 11-12 and you have no ability score bonus). So it could actually be an alternative for the DM who thinks the passive checks are too powerful.
If you don't use passive checks nor the automatic success variant, we can say you automatically succeed at DC = 1 + ab.mod + prof.bonus, but the books generally suggest to ignore low DCs altogether and make everyone normally autosucceed at all DC 5 checks.
If I have done my homeworks right, here's a summary of the DC at which a character automatically succeeds when allowed to use each rule, as a function of the ability score:
Code:
[table="width: 500"]
[tr]
[td][B]Ab.score[/B][/td]
[td][B]Rolling[/B][/td]
[td][B]Passive[/B][/td]
[td][B]Variant[/B][/td]
[td][B]Variant[/B]*[/td]
[td][B]Variant[/B]**[/td]
[/tr]
[tr]
[td][B]10[/B][/td]
[td]1+prof[/td]
[td]10+prof[/td]
[td]5[/td]
[td]10[/td]
[td]15[/td]
[/tr]
[tr]
[td][B]11[/B][/td]
[td]1+prof[/td]
[td]10+prof[/td]
[td]6[/td]
[td]10[/td]
[td]15[/td]
[/tr]
[tr]
[td][B]12[/B][/td]
[td]2+prof[/td]
[td]11+prof[/td]
[td]7[/td]
[td]10[/td]
[td]15[/td]
[/tr]
[tr]
[td][B]13[/B][/td]
[td]2+prof[/td]
[td]11+prof[/td]
[td]8[/td]
[td]10[/td]
[td]15[/td]
[/tr]
[tr]
[td][B]14[/B][/td]
[td]3+prof[/td]
[td]12+prof[/td]
[td]9[/td]
[td]10[/td]
[td]15[/td]
[/tr]
[tr]
[td][B]15[/B][/td]
[td]3+prof[/td]
[td]12+prof[/td]
[td]10[/td]
[td]10[/td]
[td]15[/td]
[/tr]
[tr]
[td][B]16[/B][/td]
[td]4+prof[/td]
[td]13+prof[/td]
[td]11[/td]
[td]11[/td]
[td]15[/td]
[/tr]
[tr]
[td][B]17[/B][/td]
[td]4+prof[/td]
[td]13+prof[/td]
[td]12[/td]
[td]12[/td]
[td]15[/td]
[/tr]
[tr]
[td][B]18[/B][/td]
[td]5+prof[/td]
[td]14+prof[/td]
[td]13[/td]
[td]13[/td]
[td]15[/td]
[/tr]
[tr]
[td][B]19[/B][/td]
[td]5+prof[/td]
[td]14+prof[/td]
[td]14[/td]
[td]14[/td]
[td]15[/td]
[/tr]
[tr]
[td][B]20[/B][/td]
[td]6+prof[/td]
[td]15+prof[/td]
[td]15[/td]
[td]15[/td]
[td]15[/td]
[/tr]
[/table]
*when proficient, levels 1-10
**when proficient, levels 11-20
Has anyone used this DMG variant? How did it play out? Did you also use passive checks or not?