These things speed up combat and work for the DM as well:As far as I've been able to tell, there isn't. In fact, there doesn't seem to be any official way to change your position in the initiative order, since a readied action just uses your reaction when it triggers.
EDIT: On a side note ...
Has anyone got any suggestions on how to achieve this same result without mucking around with the way initiative works?
My concern there is that in 5e, especially at lower levels, this could result in one side not getting a turn at all.Popcorn handles PCs all going first if that's what they pick - because then the monsters are in control and often end up going twice in a row. (End of round one, then beginning of round 2) which can be a big advantage.
Exactly!That said, popcorn is from MHR where PC damage output is more consistent. So D&D where multiple opponents can be removed before acting because of a few characters going nova may have consequences on battle dynamics.
I've been using one of these (the Paizo Gamemastery one) for years now, and I can't say that it noticeably speeds up combat or gets the players to pay attention any better. Lately I've taken to using tent cards hung on my DM screen, but that still doesn't help, even though the initiative order is right there in front of them!4. Dry erase magnetic name plates for a dry erase board. When initiative is rolled, one of the players gets everyone's initiative, writes it on the corresponding name plate, and arranges them in initiative order on a magnetic dry erase board. They then make space on the initiative board for any monsters I roll, and I can surprise them later with another creature jumping in. Everyone know where they come in the initiative order. So they should be ready, and they keep me honest because I sometimes screw up and skip someone.
I've been using one of these (the Paizo Gamemastery one) for years now, and I can't say that it noticeably speeds up combat or gets the players to pay attention any better. Lately I've taken to using tent cards hung on my DM screen, but that still doesn't help, even though the initiative order is right there in front of them!
I haven't tried it, but I'm really torn. I like everything it does. I don't like the fact that it adds substantial time (real time, not game time) and numbers to track to combat.![]()
I'm going to check out that Popcorn Initiative thing. That sounds interesting. I tried Side Initiative but it made the combat really boring. The players would usually win (which happened often due to some bad rolls on my part) in which case they would just dominate the monsters completely. It made combat way too easy. If the monsters did win (rarely) I held back (I'm not very good at being a killer DM). It just didn't work for me. Plus I didn't like how it eliminated some PC abilities. I like that faster characters go first.
I'm thinking I'm going to try the speed factors and see how it goes (although popcorn might change my mind).
Thanks everyone.
My concern there is that in 5e, especially at lower levels, this could result in one side not getting a turn at all.