GoodKingJayIII
First Post
The reason I'm considering this is because it makes sense for two reasons:
1. it reduces the number of attack rolls I need to make for one NPC
2. one spell, one attack roll.
But really, this is in the interest of making things easier for me as a DM. This is likely not a rule I would apply to PCs, as players tend to like rolling multiple dice, damage and getting criticals. Here's a way I could see it working
- one attack roll vs. all appropriate defenses in the effect
- average damage, rounded up (e.g., a 1d6+10 fireball deals 14 damage to all targets hit)
- 1 is an automiss, 20 is an autohit, damage is not maximized.
So AOE damage remains swingy for me, but even if all targets are hit, damage will be pretty consistent.
1. it reduces the number of attack rolls I need to make for one NPC
2. one spell, one attack roll.
But really, this is in the interest of making things easier for me as a DM. This is likely not a rule I would apply to PCs, as players tend to like rolling multiple dice, damage and getting criticals. Here's a way I could see it working
- one attack roll vs. all appropriate defenses in the effect
- average damage, rounded up (e.g., a 1d6+10 fireball deals 14 damage to all targets hit)
- 1 is an automiss, 20 is an autohit, damage is not maximized.
So AOE damage remains swingy for me, but even if all targets are hit, damage will be pretty consistent.