hong said:
The solution I use is to allow only one cleave attack per target per round. So if you're fighting an ubermonster, you could get one cleave attack on it, no matter how many snails are around you.
Sounds good. Better would be one per monster per attack: Say, you have two attacks and great cleave. You face three opponents, standing in a row before you. With your first swing, you down the left one and hurt the one in the middle. With the second attack, you down the right one and hurt the one in the middle again. Note that whirlwind attack is really just one attack , but directed at everyone around you, so the bucked trick won't work.
Ridley's Cohort said:
(2) It creates an ugly loophole for generating "extra" attacks. Example: Wizard summons 3 weak creatures to rush in and attack party Fighter with reach weapon, so that the Fighter will gain 3 bonus attacks on a high SR Monster.
I'd just say the critters are allies, not enemies (they are controlled by a party member). It may not be stone hard, but if anyone disagreed, I'd let them make what they want - and set a great red wyrm upon them, to strike while they rest. I can be so evil
Al'Kelhar said:
A "me too post" = I have too. Enough rules lawyering, let common sense prevail.
Cheers, Al'Kelhar
Wouldn't say it's ruleslawyering, since cleave is meant to make two attacks with a single swing. So allowing it would be no ruleslawyering (we can expain it without using rules). I won't say you cannot ban it, since it would be a balancing factor, and they sometimes have to come (and you could explain that, too: an AoO might not be that wide swing used in normal attacks, but a quick jab, since it's using an opportunity. Anyway, both things hold water, rules-wise).