saduff said:The only problem with an all Jedi campaign would be that the PC's would be under the control of the Jedi Counsel or Jedi Master, unless they were Dark Side. The only control they would have is how they solved there missions and only if they solved it based on the Jedi code.
If your PC's like making alot of choices then this would be bad.
If you PC's have trouble taking adventure hooks and would be up for the strict play that an all Jedi campaign would provide then it would be great. No need to worry about adventure hooks.
Quite right. I figure you could also do the old "Gunsmoke" campaign --- put our heroes in the boonies as the local Jedi, cut off from the vast resources of the Counsel and following a general order to keep the peace.