Aphonion Tales: The Archducal Council -- Unedited notes; later posts are edited transcripts (posts MWF, update 3/1/23)

CPaladin

Explorer
Session 78 (March 17, 2016)

Tar-Skard 18
Dame Brionna meets with Father Waters after morning services.

“I… I… I fear, Father Waters, that I am guilty of the sin of pride. There have been a number of occasions recently where I have been faced with a combat that I knew was beyond my fighting ability and prowess, but that I charged into anyway because I believed that Glor’diadel would protect me and guide my lance, and Glor’diadel has each time, and that has led me into overconfidence and pride and a feeling that I am more special than I know myself to be, and I come to you to confess this and ask for penance, as I am but the lowliest of His servants.”

“We are all servants of the divine, but we must all struggle with our pride, and with our lust, and not always the pride or the lust we fear. A penance—this is not the time for a simple devotion to saints or a sweeping of chapels. You have known great loss. You have known the loss of your childhood’s faith. You must balance your success against those losses, and you must remember that you can only succeed through humbleness before Glor’diadel. Therefore, as penance, I assign you, to spend one day in each of the coming four weeks, in the poorest sections of this city, and that you shall there oversee services for the poorest, who have lost all pride.”

Dame Brionna goes off and prays quietly.
* * *

Kit reaches out to her agent, late of the City of Life.
“Are you alright?”

“In body, yes. I have taken sanctuary in a hidden hideout a day and a half from the main city. I am not certain I can reach the border.”

“An embassy arrived from the Ecumenical Council—not all were of the Light, but some were. They hung them all as heretics, and purged them. I believe they have sealed the Dome. The Dome has not been sealed since the dragonfire 300 years ago.

“A fair number of knights were ejected before the Dome was, as my sources say, sealed. A fair number of nobles were purged. The city itself, if it has sealed the Dome, is nearly impregnable. One of the rumors that I have heard, which I cannot prove but tend to believe, is that the clergy have taken some members of the royal family captive as hostages, and that they have killed the companion of the primarch’s brother. The primarch’s brother is weak, and will not last long. If they have seized the primarch’s brother, then they must have seized the primarch as well. Unless the primarch’s younger sister is able to take some power, that probably means that the chief clerics are in power. She was in Khamista, studying in a seminary for women; I think that her return may have triggered this. She always had her brother’s ear. She may have been in the city, or may have been among the last to leave. She had many who were loyal to her.

"We have always been paranoid—since we found the spring, and since the elves departed. There are many refuges, but many are lost, as they were built by individual nobles. They don’t seem to be coming out of the Dome—the commons are in an uproar."

"What can you do inside the Dome?"

"The Dome contains the spring, the palace, the cathedral—the inner city. It is close to impenetrable—it might be broken by the most powerful of the elves, or by a large cohort of human wizards working together. Rumors say that there are catacombs beneath the city, but I never found them. Unless they connect to the Underdark…"
[cont'd]
 

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CPaladin

Explorer
[Session 78, cont'd]
(Kit pauses to consult with the rest of the Council.

Alistair checks Canberry's map of the Underdark, and finds that there are reaches of the upper Underdark that at least go close.

Kit plans on reaching out to her agent to try to find the younger sister, and also to find out more about her.

They also plan an extraction.
)

Kit contacts her agent; tells her that there is likely a connection to the Underdark; second, that the agent should reach out to people, especially people who might be loyal to the younger sister, who seems likes someone we could work with; and they’ll be arranging an extraction. "You have loyally served Canberry, and we will provide you with protection."

Alistair speaks with the Archbishop; he is very shaken by the death of Monsignor Manuel, who is the Nuncio from the Light and was part of that delegation.

"The City of Life has always been odd. The humans—after the elves departed, or passed, or we think they did—modeled their culture on the elven culture for a very long time, which made them incredibly insular. But the faith of Eiru faded over time—when the elves dwelt among them, they followed Eiru, but it faded with time, or perhaps they were rejected by Eiru. After that, they turned to Glor’diadel. They have always been a stiff-necked lot, and they forbade the marriage of nobles to those outside, which caused unfortunate things, for they did not have a large number of nobles. Their priests were cut slack, because of the Heavenly Drops. There was talk that we would select a bishop when the present bishop passed, without consulting the primarch, but the primarch has traditionally selected the bishops. The priests that emerged from Life rarely leave—though we have one in the city." (They send people to investigate.)

Kit asks her scribe to (1) research the current royal family of the City of Life, with a focus on the youngest daughter; (2) compare it to records kept outside the palace; (3) compare the records of Alistair’s maternal family kept within the palace to records kept without the palace?

Her scribe has a file on the royal family of Life, kept based on orders from the Archduke’s grandmother; the primarch is a good enough man, not very bright; the primarch’s brother is a brilliant man, but very weak, due to the inbreeding—has a companion who keeps him healthy; three younger sisters, two of whom died (probably of the same inbred condition as the younger brother); the youngest sister is still quite young, and left to Khamista to enter a women’s seminary—really, a convent. She said that she would not follow her sisters, which suggests that their deaths may not have been natural.

The Archbishop then starts preparing for a 13 question commune:
  1. Does the Bishop of the City of Life worship Sytry? Yes
  2. If yes, does he know? No
  3. Has the Bishop of the City of Life attempted to seize power? Yes
  4. Is the youngest sister of the Primarch of the City of Life devoted to Glor’diadel? Yes.
  5. Is the Bishop of the City of Life good? No.
  6. Is the Patriarch of Sytry good? No.
  7. Has the Patriarch of Sytry deliberately violated the Ecumenical Compact? No.
  8. Is it still possible to get true Heavenly Drops from the spring? Yes.
  9. Are the leaders of the temple of Sytry in Canberry evil? No.
  10. Is the temple of Sytry acting against the Crown? No.
  11. Is getting an agent of Canberry inside the Dome within the next week important to the interests of Canberry? Yes.
  12. Is the connection between the City of Life and my mother’s family part of the plots of the City of Life? No, she escaped.
  13. Is the frailty and ill-health of the Primarch’s family due to natural causes such as inbreeding? No.
The Council discusses.

The Council calls the Sixth Daughter.
"Ha! The City of Life attempted to seal off the connections to the Underdark years ago and forget their old alliances. Certain noble families had alliances throughout the Underdark, and would trade with us. But that was before the strange ones came."

"Who were these strange ones?"

"New priests came among them, who were not… they were not… they were not as they appeared. They were as they appeared, but not as they appeared inside. If it were my people, I would say that they were possessed, but there were no demons inside. It was something else. We could see them. They convinced the royal family that we were dangerous and should not be traded with. They attempted to seal up the passages to the underdark, and they corrupted everything. My mother has agents among them. We knew they would raise the Dome when they had gathered enough of the Water of Life. It is an elven spring from the Eldar. I know what those priests seek—they seek to become as we are, deathless. They have been collecting this water and speaking to their false god for decades. They have been told to by the one that dwells in there. And the one that leads them does not have one dwelling in them. They do not serve a god, not the god they think they do, nor any other. They serve a great lord of chaos who is seeking to ascend, that wants them to build an immortal form.

"It will only be one of them that they can make immortal, it would convert them into primal material, they would be like a Firstcomer but not elven.

"They would have had enough 20 years ago, but they were distracted by another scheme. The Drops of Heavenly Essence are the product of massive distillations of the Water of Life. They can produce ten such drops a year. They will now distill the drops, to produce a tiny vial of viscous fluid, which one will consume. A normal human, would be destroyed. A drow, blasted asunder. But they intend to have a pure enough vessel, which they will then transform into primal material with the vial; that is the moment when the creature, the demon will possess them."

That’s when the page informs the Council that a flotilla of airships is arriving and approaching the mooring towers, while distributing magic trinkets throughout the streets as largesse.
[End session 78]
 

CPaladin

Explorer
Some notes on the Western Trade Federation (I don't have the context of these, but they're from the same date as the previous session--I think they may be a recirculated version of an older document?):

The Western Trade Federation is a conglomeration of city-states, including 9 sea ports, 5 fortress cities, and 22 inland cities, including 2 mining cities - one for tin and copper, the other for iron.

The population of the Trade Federation is overwhelmingly human, although not exclusively so. Some hobbits, coexist throughout the rural holdings of the city-states and a smattering of gnomes constitute a respected part of the citizenry of the cities themselves. There is also some non-human blood carried by some of the human residents of the cities. Consensus is that about 5% carry either fey or orc blood in some small quantity.

The government of the Trade Federation as a whole is... weak. Regional loyalties divide the Federated Council, and the Grand Doge (occasionally referred to as the king by those who don't know better) is rarely able to take strong positions on anything. His job seems to be to placate those on all sides of all issues. The government is centered in the city of Morodrius. The only thing that it seems to be particularly effective at is collecting the small head tax from the various city states, and redistributing it to the five fortress cities that are the primary guard against the Forest of Shadows and the uncontrolled land to its south.

Morodrius in a sea port and has the third largest population of the city states. It is the see for the Archbishop of the Western Trade Federation, (aka the Archbishop of Morodrius, which is technically the correct title) - His Eminent Grace, the Very Reverend Claude Flarvori, who has held the see for nearly a decade, and given his age and health may hold it for two decades more, or perhaps three, if the Lord of Light favors him. While some in the Church may well assume that the reason for the government being entered in Morodrius is because of the holy sir and his predecessors – we differ. Morodrius is a protected sea port – a series of thin, steep, barrier islands of rock guarantee that the port will not be wiped out by storm, or by tidal wave. Additionally, Morodrius has a large merchant navy, AND a large armed naval force that has proved itself repeatedly by driving off pirates and protecting both shipping and fishing fleets. This increases the wealth of the city-state. Finally, the Eastern Trade Federation Exchange – the 2nd largest trade exchange in Southern Drucien, and arguably the 2nd largest such exchange on the continent proper, although it may be outshone by Hanal and/or Enclaves in the North – but no comparison has been technically made – has been located in Morodrius for over a thousand years, 400 years longer than Morodrius has been capital. It seems to us that the exchange is the major motivating factor, followed by the safety of the city, followed with only titular consideration of the ecclesiastical importance of the city. It has become routine, over the last 200 years, for the Doge of Morodrius to become Grand Doge. It is important to stress however that this is not automatic. There continues to be considerable politics surrounding the process – and the fact that a series of Doges from Morodrius have had the good fortune to be good at politics, does not change the fact that they could have lost the title. It may be easier to keep now than it is to lose – but the Federation is still some ways away from forming anything that most people would recognize as a national government. The wealth of Morodrius is undeniable however. The city-state collects a tiny 1/4th percent tax on all trades on the Exchange. That tax has lined the coffers of the city and the family of the Doge (the Calvarius family) for nearly 500 years. The present Grand Doge – Lucius Calvarius – like all of his predecessors continues to amass wealth from the tax, while continuing to tariff local businesses and merchants, as well as land holders for the money to maintain the day to day expenses of the city-state. Unlike his predecessors however, Lucius has actually expended some of the money – just recently he has commissioned two full field armies of ultra-heavy infantry. Recruitment is ongoing, but he has spared no expense, even sending a massive treasure train North to the dwarves in order that all of these ultra-heavy infantry be outfitted in Dwarven full-plate and armed with dwarf made weapons. So lucrative did the dwarves find his trade that they have sent a small core of specialists to Morodrius, to provide on the spot maintenance, repair, and adjustment. The payment he is offering to recruits is also high– but, his requirements are exceptional and he is recruiting in a broad swath that stretches all the way to Hanal. He does not care about the soldier's past – only his willingness to accept discipline, receive training, and serve loyally - and his strength and constitution.

Do not make the mistake of presuming that the wealth his family has been accruing has been exhausted now however. This expenditure, as grandiose as it seems for a city-state, does not even dent the wealth that our accountants estimate have entered the Calvarius vaults, and never exited.

So then. The 9 sea ports are (ranked from largest to smallest):
Calvinari – By a significant margin the largest seaport in the WTF – Calvinari is not particularly wealthy – but it holds its own. Heavy trade vessels that cross the ocean to both Zest'qua and Drucien tend to dock here, and the tariffs on the trade that moves through the port helps the city-state. The fishing fleet here is small. The war fleet is composed of ultra heavy ships, not good at pursuit and interdiction, but very good at static defense. The city is walled, heavily. The original city (nearly 2000 years old) has walls exceeding 30 feet in height and 20 feet in thickness, with baileys that are actually small castles scattered along haphazardly. The new city, which grew outside those walls as the WTF formed and became a stabilizing and civilizing influence throughout the region – is walled with a lighter, but still impressive wall – some 20 feet high, studded regularly with towers. The ruling family, the Trefori - is presently headed by a Doge named Houstoi, though he is somewhat simple minded, and most believe that his wife Clarissa is the actual power.

Valrius – The second largest of the seaports, and the original capital (for some 40 years after formation), The Doge of Valrius, Maddeus Thustos, ran against Lucius when his father died, but could not muster the votes needed to displace the Calvarius family from its position. Valrius has a huge fishing fleet, and is the primary exporter of salted and dried fish in the WTF. Other major exports include rock and coarse ground salt, clams, oysters, and salt water pearls. The naval fleets of Valrius are weak – lacking discipline, and strong line ships. Occasionally a concerted effort can clear out some of the pirates that prey on the fishing fleet – but because of the shallow draft approaching the port – major naval vessels do not utilize the city, instead congregating in Calvinarius, so tariff income is almost non-existent, and while there are significant markets for the various products that Valrius peddles, inland – the taxes on her merchants simply are not sufficient to support heavier ships – furthermore, a deep water quay would be needed, just to berth them.

Morodrius – the capital, already discussed.

Duci – The 4 th largest port city. The city is self-supporting, but not affluent, this large city concentrates on fishing, oyster farming and cultivation of pearls. The city has little arable land however, so much of the meager income received goes to import grain, root vegetables, and other staples. Little money is spent on defense, which is reflected in the decaying walls, untidy suburbs and aging naval force. The Doge, Zatreus Aeruli, is simply not an ambitious man – and is not likely to ever be one. His elder son, Ustus, seems to remedy that problem, but whether or not there is anything that any amount of energy and ambition can do to change the economic position of this venerable city, remains to be seen.

Pabrosi – The 5th largest port city. The Doge is Marius Nahous – whose niece, Anita, is the wife of the Grand Doge. This is an unremarkable, but quite successful city with a solid fleet, good landward defenses, and a steady amount of trade passing through – bolstered by its position as the furthest south of the sea ports in the WTF. Pabrosi also has three institutions of learning: The Sea college – which certainly helps it be well defended by sea, for many young men in the college marry local girls – there are always more wanting to settle in Pabrosi than there are places for them to work – and one solution is the naval defense force; the college of arts and sciences – calligraphers and scribes, apothecaries and lawyers, engineers and chirugeons – not only from the Federation, but from throughout southern Drucien and occasionally beyond, young people come to this college for professional training in those half dozen valued fields and others. A large part of the steady, quietly affluent economy of the city-state is the result of an ongoing devotion to educating people; the Pabrosi Conservatory of Music and Mime - which does not focus on standard bardic arts – but rather on composition and performance of music, and on theatrical writing, stage preparation and acting also brings in a certain amount of wealth - and adds culture and esteem to the local community. Doge Nahous and his family rule quietly – guaranteeing the safety and prosperity of the people, patronizing the arts, and hosting an annual fete of spring that draws wealthy participants from throughout the Western Trade Federation.

Natus – The 6th largest port. Doge Belaxurus Dodi – Natus, of all the ports, seems somehow discomforting to many visitors. There are always many rough men in the port, and rumor has been heard that many of the ships in the busy harbor are unflagged pirate ships. Certainly the port of Natus has money flowing freely from unknown sources, and the naval defenses of the city are robust - with many well armed “civilian” ships joining any defense against any aggressor. Additionally, by sea, the low barrier islands have been fortified and heavy chains have been dropped beneath the waves, easily raised with winches in the fortifications. The city is also well walled, even though landward approach leads through narrow fortified passages in craggy cliffs, where a known invading army would be devastated with boiling oil and burning naphtha.

Niduris – the 7th largest port. Doge Ariel Blaxuri – Nicuris is a modest port - and a center of craft. There are just over a 40 thousand citizens involved in crafting. While the port takes up the rest of the available citizen workforce, and many from the local suburbs.

The economy is solid - with much of the product of master craftsmen being exported by ship and pack train. The people hard working and charitable and modestly devout are also quite withdrawn from the activities of the Federation of which they are part – and therefore, the Doge of Niduris, responsive to his people, does not contend for higher position within the Federation, although the city is technically a member of the Northern Council.

Tauri – the 8th largest port. Doge Marcus Jusicanus. This city maintains a strong and nimble navy, and a strong land force – one of the largest except for the capital – with 2 full legions of heavy infantry (veteran) and 5 regiments of bull riders.
(The city is named for a generally ignored saint of the Light, Tauri: the sacred cowherd, who is as near as the Church has to a saint of agriculture. Tauri was a minotaur who converted from worship of the shadow to worship of the Lord of Light as a very young calf and spent his life preaching to the unconverted. After preaching for several years, as a young adult, he was captured by a tribe of unrepetent minotaurs led by a powerful sorcerer, near the spot where Tauri was later built. The tribe mocked the Lord of Light and tortured Tauri for nearly a week, while a band of his followers, also captured, were forced to watch. He remained strong, and refused to renounce his faith or to turn to the shadow. Finally, the sorcerer and priests of the tribe called upon their patron from the Abyss to receive the sacrifice of this stubborn minotaur – and lo, an arch-angel of the Light appeared instead and struck down the tribal leaders. Even the arch-angel's great healing power was not enough to restore Tauri's shattered body however. Having freed all of the captives, the arch-angel told them that they were to lead and teach the now leaderless tribe without Tauri, who was to return to the heavenly kingdoms to receive his reward from Glor'diadel. The arch-angel departed, taking Tauri's body with him, except for a horn, broken off in the torture, which he left behind to remind the minotaurs of what had happened. The minotaur tribe that had formerly followed the great sorcerer became a very holy tribe, and the three Glor'diadelian tribes of minotaurs in the present age sprang from that single line, to whit, the Bright Hooves, the Silver Horns and the original, the Golden Pelt.

The minotaur tribe settled, and for centuries dwelt in the same spot – herding goats, and twice seeing small bands break off – to establish tribes elsewhere. Then, humans began to settle in the area. By this time the minotaurs had built a rather mazey shrine to Tauri, and to the Lord of Light. When the humans encountered these minotaurs, and gradually distrust turned to unease, to comfort, to alliance, and to absorption, they were shocked to find that the minotaurs already worshiped the Light. Once this came to the attention of the first bishop of the area, it was reported to the holy see for doctrinal reasons – was Tauri a saint? An imposter? Were the minotaurs acceptable unto the Lord of Light? The answer, given to the patriarch when he communed regarding the issue – was yes, Tauri was a saint and the minotaurs, along with all creatures great and small were beloved by the Lord of Light.

So it is. The seat of the bishop of Tauri is in the Basilica of the Horn in Tauri city, where the sacred relic of the horn of Tauri, the sacred cowherd is kept in a reliliquary suspended in the high altar and guarded day and night by a guard of 30 minotaur paladins. The tribe, some 400 strong, continues to live in the area, some of them even in the city - and others herding in the land outside it. The chief order house of the Order of Tauri (OT) is just outside the city's landward gates, and has twice given possible invaders pause. The order is over 80% minotaur, with the rest of its members being primarily composed of humans.)
The city handles a fair amount of trade – and also presses and purifies goat cheeses, sells both carded wool and finished woolen clothe from the goats herded nearby, and is a very small pilgrimage center.

Simbolisi – the 9th largest port. Alexis Bradoris is Doge, the only female doge in the WTF. Simbolisi has a modest fishing fleet, a good solid, though small, navy, a small, elite, calvary, and a significant number of alchemists and two small psionic circles. Exports therefore tend to alchemical and psionic products – not necessarily of the highest quality in the world, but of adequate quality – particularly for purely human workmanship. The city is affluent, and probably, per capita, the second wealthiest city in the Federation. Doge Brandoris minds her business, as others of her family have in the past – and oversees the defense of her city and its suburbs and rural holdings – voting regularly in the council of doges, but never rocking the boat if it can be avoided.

The 5 Fortress Cities:
These cities are not under Doges, but rather under Procurators. Each city-state does have farm lands from which it draws some support – but the cities would not survive without the support given centrally by the federated government. Each city has approximately 2 legions of elite heavy infantry, and a couple of regiments of elite medium calvary stationed within the walls – but above that, the citizenry, which averages about 80,000 in each city, is universally a militia. Each of the fortress cities is heavily walled, in five concentric circles. Nothing in any of the fortress cities is flammable. All external construction and most internal construction is stone or metal. All open surfaces are either covered in metal nets, or shielded in some other way. No roof has a convenient perch, and all roofs are of well secured sheeted metal. The only exceptions to this are firing platforms prepared in advance for militia and military defense. Each of the fortress cities has a mage circle and at least a small number of psionics assigned to its defense, to support the military defenders, and to provide communication in the event of an emergency.

From north to south, the fortress cities, and their procurators are:
Sintari – Procurator Gubacci Telero
Bodori – Procurator Tulfori Crabanachi
Titorisi – Procurator Abansia Telcuffri
Mantili – Procurator Cudili Mokanori
Ilsati – Procurator Lucien Agadito

Sintari actually falls under the Archsbishop of Life, and has a bishop assigned by him – Adolfo Petreu. The other four fortress cities fall under the Archbishop of Morodrius, and have a single bishop between them, the bishop of the Frontier, Claudius Calagaro.
 

CPaladin

Explorer
Session 79 (March 31, 2016)

Tar-Skard 19
Dame Brionna and Kit head out to try to manage the possible problems created by the Moriquendarim distributing toys en masse.

Dame Brionna gets a message from Strawberry that two of the schooners pealed off from this group, and are definitely flying a search party to the south. Dame Brionna heads off to intercept them, and sees that they are crewed by drow, with some shadow elf officers.

“As we approached your city, we sensed a force of considerable chaos fleeing to the south; just above the ground, but fleeing fast, not fast enough to escape our ships but fast enough to elude our flyers.”

“It definitely had malicious intent, though not towards us. It suddenly vanished right there,” he gestures at a spot two hills over.

Dame Brionna heads over to investigate, and they assign a squad of 6 drow to assist her.

Alistair checks maps of the area and identifies it as an ancient graveyard, long unused. They organize an undead response team and send it over.

As Dame Brionna approaches, the whole area darkens. A voice speaks very clearly in Noldar, the corporal leading the group laughs, and the drow close in near her. “It says that its grief is not with us, but that one who its grief is stands within us.”

Alistair summons his Noldar vassal, the admiral’s nephew. He reports that it is a fallen Maia, one of the thirty that escaped in the desert, but one that is forsworn from Morgroth.

We decide to sic the temple of Morgroth on it, contacting the priests on the prince’s ship.

Meanwhile, Kit receives sheets of crystal from a messenger.

Unto Lady Katherine of Lyneham:
Included with this message is my servant. Madame Dumay. She is a half-caste and blind, and while she should have been exposed, I would not permit it, and my husband permitted it. She is loyal to me.

I have foreseen that together your offspring and the legitimate offspring of the Emperor will stand together. Two of them you may stymie.

Protect her well.

A gift for the Archduke. A bolt of cloth, of 30 yards, of adamantine woven with mithril, with threads of eog, that holds psionic energy.

(They don’t realize that you have no one who is capable of tailoring it. Although Madame Dumay is.)

Kit shows her into an informal meeting room.

She is a slender woman, with clear Noldar and other blood, dressed in common clothing for a Noldar, with the seal of House Aufaulgautharim at her collar. She gives Kit a more complete message, largely restating the previous message in more detail. [Attached]

The second page is a seal, with a blank space. "Four times in your reign, information will appear in that space when you most need it. Twice in the reign of your son. And once beyond that. The knowledge was written in the crystal. They will reveal themselves when the time is right. As you know, her nephew will remain here. She wished your people to succeed. He will fade in time, but it is still her nephew."

The Council asks about the fallen Maia.

"You must understand that the 30 were broken out of prisons into which they had been permanently been placed for breaking with his service and serving the foulest creatures, including the Unspeakable Three. Some, we know, had taken service with Borsh’tro and his minions. At least one had taken service with the Queen of Chaos, who had long been bound. And at least two took service with She of the Pale Bone. One of them (sworn to the Pale Bone) sought to seize power of the holy city of Glordiadel—they have great power—but he underestimated the strength of the priests, and he was thrust forth from the plane, but we were not able to discern whether he was destroyed. He is either banished for 100 years or is no more. Or more accurately, for 94 years now.

"A human band of adventurers came upon them in an empire called Tarkenia. Rather than consulting with the nearby Hastur, they investigated the ancient wards that maintained the globes of force. They were then set upon by the guardians, who were of elven blood, who knew their duty but were young. The humans slew them atop the seals, shedding elven blood, and broke the seals.

"More than one had a grudge against Glordiadel. He would need a base of operations nearby, where he could draw energy to sustain himself."

"Was there a center of Noldar power here?"

"Not for thousands of years, but there was a Moriquendarim outpost here. A Noldar and his wife set up a tower and a few buildings. The tower is part of the castle still. They remained here for quite some time, and then underwent the Rite of Returning. Moriquendarim erased them from their history, for that is the most unforgivable thing, but Aufaulgautharim forgets nothing."
[cont'd]
 

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CPaladin

Explorer
[Session 79, cont'd]

Dame Brionna reaches the palace ahead of the ship, as a contingent of Morgrothian priests who look almost nothing like priests meet her. “We were hoping that it would pursue you, but that has obviously not happened. We will have to go to it. We will either be enough, or we will not. Come, boy.” The whole contingent floats up into the air. “Come if you wish.” Most of the priests are Drow and half-drow, some of whom may have Noldar blood.

An enormous ball of blue energy flies out of the graveyard at them. They shriek and whoop and fly down towards it. Daemons begin appearing and look incredulously as they are hurled into combat. The battle lasts 30 seconds or 36 seconds, and Dame Brionna and the soldiers accompanying her are the only things left on her side. “I go. You will see me again when there are not so many Noldar so near by you.”

That’s the point when Alistair informs Lord Davion. Who says he will release his menagerie whatever that means.

"I am the Maia Moriandar who once served the Vanar, and then departed them to serve Morgroth, and then left his service to serve Her Who Consumes, who will arise from the East when she comes to this world. I will find a way to permit it. I wish the reward that I have been promised. I shall feast on the power of my former master when he lies prostrate before the ravenous hoard. Only two of us had the wisdom to serve Her when we departed our master. Several of them became lords of the Abyss. One of them swore itself to the Queen of Chaos. One swore himself to the Lord of Disease—a particularly foolish decision, as he will not be able to enter beyond the Compact. Two of them have passed beyond the Arch, looking for places where they too can be gods. Several are independent. Perhaps I am feeling enough stronger to consider remaining for a time."

"Indeed," says the Noldar boy. "You must remain, you must tell her of your plans that we surely cannot prevent."

"While all of her other servants ran away making spectacles of themselves, I have been clever. I can appear as a being of light, you know. And yet you always figured it out. And so now, we wait on the conversion."

"Oh? Of the vessel?"

"We must keep you from completing the plan for only another week, and then it will be too late. A way will then be made that she can enter even without her body. The final throw before you activate the Man. And then we shall see who speaks of such things as stupidity and foolishness."

That’s the point when Lord Davion dives out of the sky screaming “Die, foul beast!” and attacking, accompanied by an elderly gold dragon, an efreet, several larger-than-usual djinn.

Dame Brionna casts prayer and follows it with holy smite.

Dame Brionna feels a great warmth. The boy behind her querulously says “my lady, you seem to be on fire.” She concentrates on the maia, and enormous gouts of sunfire hammer it as an archangel is superimposed on her.

"As soon as they have finished the conversion in the north and she fully enters the vessel that is being prepared, we will sweep all before us. Only disrupting the distillation process could stop us now, and we have sealed the dome and the underground passage has been sealed for years."

All of a sudden, it seems very very surprised, and tries to flee. An enormous wave of energy surges through Dame Brionna and Lord Davion unleashes all of the energy he has, and it explodes. Dame Brionna faints.

A messenger arrives. “I have been asked to inform you that your Champion, along with the Guard Captain and some drow soldiers have destroyed the Fallen. Your guard captain and champion are both unconscious. She has burns on the outside of our body; we have no redactors. If you do, I suggest you summon them.”

Dame Brionna is unconscious and burned, but breathing.

Lord Davion is unconscious from having completely drained his psionic energy.

They pour a tincture from the leaves of the tree that the Princess of Singing Leaves left behind on Dame Brionna, and she’s then encased in skin. Probably will only take a few days.

The dragons say that they’ve been here for as long as Lord Davion, and have spoken to you.

"And of course some of the time we’ve been miniaturized, and that’s how we can live in the bag—the bag of live holding, very rare, we have a whole little town in there. When I am in human form, I go by Bernard, but my real name is <he rumbles out something in silver dragon>.

"The Fallen Maia are the most powerful, and the stupidest, of the extraplanar beings."
[End session 79]
 



CPaladin

Explorer
Session 80 (April 14, 2016)

Tar Skard 20
The Council receives a report about marriages and bloodlines throughout the continent. [Attached]
Quan is a fey term for the body.

We have five cellars, including a collection of high glass golems who scry in a special seeing pool in the fourth cellar (the First Repository), which is beyond a veil that can only be entered by members of the blood or by those with special rings. Also the fifth cellar, which has an empty crypt.

The 100 year plan involves three families of the City of Life, that have been marrying into noble families and cadet branches of the royal families, that then inherit. Alistair's mother’s family is not part of those three; she seems to be the only one of that family. They have also traced three relatives of his mother who survive—there are two children who escaped the dome, and are safe. There is also a noblewoman inside the dome who is being tortured. The Council's fear is that they can use her relationship to him for arcane purposes.

The Grandmaster Farsensor confirms that they could use the blood connection to scry on Alistair and to read his mind. Were he near them, he could be harmed, but within the palace, he is safe, except that his mind could be read. It is unlikely that they were able to get him to cooperate. The person trying to read his mind is a low level grandmaster—unusual among humans. They abruptly cut off contact about 300 years ago, and expelled the elven bard who was present.

In Debonai, for example, where a similar pattern repeats, the royal family seemed likely to die off, and then the family into which the City of Life had married would succeed.

We speak to Lord Davion, and he gives us permission to use his bag of life holding, which can hold up to 500 people. We put the Sixth Daughter in command; Lord Davion recommends that we ask our guest to assign two of his people; Dame Brionna and Kit each assign 20 people, along with various members of the Ministry of Magic and of the Mind.

The Council talks to a sidhe lady, who talks about the tree’s squirrel, who is immortal and full of life.

The sidhe offers to send the gigglers as a diversion—they are not fey themselves, but they are their pets. They cause uncontrollable laughter, and chaos is well within our power.

Also, she announces that there should be a ball within the next few months, and Alistair and Kit should both be present and be radiant. "You will both be magnificent." She gives Kit armloads of clothes. "It is important—it appears in the prolipsis. You must impress."

The Council agree that the priorities are: 1. Disrupt the ritual; 2. Capture some of the distillate of Heavenly Essence; 3. Rescue the prisoners (esp. Alistair’s relative).

The fey says that they are likely to succeed in our first goal, are doomed to fail at the third, and that the second is on the knife’s edge.

There are four gallons of distillate, each in a diffuser on a short plinth, arrayed around a bizarre design placed within the cathedral.

In addition to 40 iron golems, there will be about 4 legions of troops: 3 of foot, and 1 of cavalry, plus some dozens of church knights, perhaps 100. An Archmaga, and a group of psionicists—a farsensor of significant power and a half-dozen coercers. Those are probably not local—she did not recognize the farsensor.
[End Session 80]

[There's also a second message, directly to Kit. I don't have any notes about our talking about it, or interacting with its info in any way.]
 

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CPaladin

Explorer
Session 81 (July 14, 2016)

21 Tar-Skard
The Council gathers in the morning. They discuss the report from the Southlands. [Attached.]

The Council speaks to a theologian.

"Berta has formed alliances of convenience over the centuries, allowing her to gain various advantages. This time, as the Day of the Dead approached, she formed an alliance with Borsh’tro, likely to protect her people on Khamista, but Borsh’tro was more powerful than usual, and he used this as an opportunity to conquer her people. She has been greatly reduced—to the status of a lesser god. But she may also have been driven mad. She appears to have been silenced, but that would be beyond Borsh’tro’s powers. One of the two Prime Gods could, but they wouldn’t. An alliance of lesser gods might, but Borsh’tro has no allies—Antharax might be a possibility. Surely, even Borsh’tro wouldn’t deal with the Pariah Deities…"

The Council fears that Borsh’tro would, and that that could have silenced (or even killed) Berta. They also discuss the idea of trying to draw the Berta cults off—shifting them to Whimsey? Drawing them to Glor’diadel?

They discuss the issues with the Mountains of the Mages—no one knows what motivates them. They call the Minister of Magic, and he explains that this is all about the pipes. "There was an Eldar lord there, and his great work was an organ, with many pipes, each with a different magical effect when sounded. When the West called his wife, he lost the will to continue, and he had many human servants he had trained in magic and many fortresses filled with his golems. He released the mages to continue his work. They could not do so, but for a generation tried to. After that, they began fighting among themselves. Now, there is one mage who has five pipes—it might be over in a few centuries. Of course, they can never finish making the organ—there were pipes unmade, and no human mage could make them."

They arrange to have the survivor of the attack by the Pariah followers teleported back to Canberry, so they can investigate the attack near the southern coast. A confused tween with a side-bag is brought before the Council.

"We were building boats—we were almost to the coast, we had been a fishing city before it fell. They arrived on flying manta rays. The riders looked kinda like that other one we trade with, with the tentacles, but their mouths were fanged. The fellow we trade with, he’s sorta pink, and he wears a lot of gold on his tentacles. He tells stories about people living underground, and scary monsters. He trades for the pearls we find."

Kit has the boy visualize what happened. The riders slaughtered most of the residents without any preamble. But some, two women and a group of children, were brought over for sacrifice. A purple pillar arises, two translucent figures emerged, the others bowed to them. Then they mounted the manta rays (leaving two tentacle creatures behind, which then went into the woods.) The boy sees a figure hunt down the two tentacle creatures that went into the woods—a red-robed, piebald skaven. It identifies itself as Skree.

"All of the ones sacrificed had selkie blood—there was a selkie city that traded with and intermarried with our old city, before the war. They tried to contact the Selkie city when the war happened, but we couldn’t reach them."

* * *

Dame Brionna shares a report about the young Mori'quendarim lord. [Attached] The Council calls Prince Mori’quendarim. “I had to resist having the Captain of my Guard kill that one who is not a priest but claims to be. He is bilking the local populace, claiming to have magical healing power granted by a power of the Light that is not your power of the Light.”

They have a conversation with him, explaining that they need to maintain an honor guard for him, so he should tell us if he’s going about the city.

The prince calls for his tutor, to ask about why there is a higher incidence of psionics among the humans in the lower quarter. “Very old, very faint, dilute fey blood in the lower quarter.”

"Why in the lower quarter?"

"The fey settlement is beneath it. Well, there are no people there. But there was a delve beneath the lower quarter—that was where their 'tor' was."
[cont'd]
 

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CPaladin

Explorer
[Session 81, cont'd]
As they leave, there’s a shimmer at the door. A projection—like a shiny metallic elf—bows. “I report from the repository.”

"You asked that we research the coming of the Ancient Evils. The coming of the Ancient Evils are mixed into the foundation of evil in this plane set. The first evil to enter, look ago, before the coming of the stars, was the One Other. It was he who by whispering began the corruption of the brother of Eiru, but he was expelled outwards, when Morgrath heard the whispering but did not follow his whispers. After his expulsion, he shared with the one he always desires but never possesses, and he spoke with The Goddess of the Pale Bone. By this point, the shards of the essence of Eiru and Morgrath formed what would become the greater gods—Glor’diadel, Paranswarm, Namadon, Berta, Balanzar, Borsh’tro. Then the lesser gods arose from them, except for Dain, who advanced later to greater godhood. Then breach, and three others entered, Sytry, the Ruler of Golden Purity, Gunnora the Goddess of the Harvest, and his ancient foe on his homeworld, and Arthranax, the Greater Lord of Evil that has long deceived the priesthood of evil that though powerful he is but a shadow of a powerful evil. His title is true. He is an incarnation of an avatar of the One Beside. That is why the One Beside cannot be easily expelled fully from this plane in the way that the One of the Pale Bone and the One Other can. They have greatly corrupted the demons, though never conquered, and through them and the puppet of the One Beside, much corruption comes into the world. His class of priests called Corruptors are not an affectation.

"The force that is Balanzar is mindless. The creature that gives mind to it, and that deals with his servants, is not the mindless force. The vessel that now wields that power arose from an Eldron, but there is no guarantee that that vessel will be the last vessel. There is no guarantee that it will not."

"Are there any alliances between Arthranax and Borsh’tro?"

"Yes, although it is a new alliance. When he was preparing for the push into new lands on Zest’qua, Borsh’tro formed an alliance with Arthranax."

"Do you know who has silenced Berta?"

"Yes. She has not been silenced and yet she has. Berta is dead. Her essence was destroyed by the alliance of Arthranax and Borsh’tro, with an infusion of power from the Goddess of the Pale Bone. When next she allied with Glor’diadel or Eiru or Whimsey, she might have revealed the taint that she sensed but thought nothing of. They were afraid to leave her alone. Arthranax was afraid to leave her alone. And so they destroyed her and consumed her essence. It is doubtful that Eiru noticed. It is certain that none of the other gods did—it would be beyond their credence."

"Could the gods be informed?"

"The two original gods could, under the correct circumstances and with care, be informed. Lord Dain could be informed. The priesthoods of the others could be convinced, but the gods themselves, almost certainly not. You would need embassies with their high priests, the highest star priestess in the Steading of the Elven Lords, and the chief priest of Morgrath in the Twin Cities. Together, they could crush Arthranax out of this plane.

"In the meanwhile, the folk struggle. The planes of Berta, and the great arch-chaos creatures struggle together to be the new head of their pantheon. Borsh’tro now has no hold on any of her followers, who are crippled by their loss.

"There is one other you could convince—Gunnora will listen to you. By the First, she will listen—if you speak to the lowliest midwife, she will listen."

"Do you know where the globe of the former God-Emperor of Masque that sustains one of their portals is?"

"At the base of an island in the Southern Seas. In a grotto guarded by a number of the creatures that serve her by nature.

"The inland portal near Masque is irregular. They had hoped to establish it as they did once before to a strength where they can bring through a greater one. It waxes and wanes with the purple moon. Whimsey linked her moon to their gate to disrupt it. We could consider approaching her to approach Eiru—he is her brother/father."

"What creatures of theirs do you know are active?"

"We know of the Seen-Unseen, and the Uluu—(the tentacle ones). The two that came through in the ritual were likely Greater Seen-Unseen. The lesser Seen-Unseen are mostly just assassins. The Greater Seen-Unseen have ritual powers and powers of corruption, and stand better in combat. They can also be discovered by the test of blood.

"They have brought through at least one hakura—a great flying bird, similar to a buzzard but the size of a boat. Its breath is an energy whip, particularly dangerous to ships and valars although Eldar and Noldar men-of-war made short work of a number of them the last time around. They can transport many troops and supplies, and drop the troops behind enemy lines.

"There is no sign that the incursion will become large enough to allow the greater horrors to come through. They would have to start winning some battles.

"Should we attempt to close the gates before activating the artifact?"

"If you activate the artifact first, you will close off her entry, but she is nowhere near able to enter anyway. You would alert the other two, and they would be able to take her servants and act as her proxy. I would suggest closing a portal first, because that will then disrupt all of them."
[End session 81]
 

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