AeroDm
First Post
I conducted a mini-test within my gaming group and found some excellent results that made the evil inside me smile.
I was reading some thread on the Wizards board while ENworld was under super lag about Charisma and how having it be appearence ruins it. The arguements were fairly interesting and got me to thinking about how often we have players with low charisma's declare themselves to have whatever trait they want at a trade off of a trait they don't want (attractive but shy, persuasive but ugly, etc) and how this is annoying.
My solution was to add a 7th stat that has ZERO game purpose, that I coined 'appearence' for the now. We use point buy stat generation, so by adding in 2 pts to all totals, the average Appearence of 10 can be bought without changing anything- and thus not affecting game balance. Additionally, I'd allow them to add their charisma modifier to this 'stat.' To this end, people with high charisma's are more attractive by force of personality alone, which is quite true in the real world.
Because Appearence has no in-game affect, I was suprised to find that most people (munchkins included) said that they would have a minimum of 14 even unto sacking other stats. Based solely on the fact that this stat, which serves no other purpose, is a tangible representation of how attractive they are, they would sack out their meta stats.
As a total aside- the other reason I really liked this was the fact that we use lower point buys (25-28 range). I use these same points for NPCs, so when an 'attractive young maiden' comes along, I like for her to be able to have a high appearence without being weak, frail, unwise, dumb, et al. In our low stat games an 18 is the peak of human perfection, so a 16 appearence and 14 charisma can get you to a 'total' of 18.
So- thoughts and ideas? Or am I just wasting my time?
I was reading some thread on the Wizards board while ENworld was under super lag about Charisma and how having it be appearence ruins it. The arguements were fairly interesting and got me to thinking about how often we have players with low charisma's declare themselves to have whatever trait they want at a trade off of a trait they don't want (attractive but shy, persuasive but ugly, etc) and how this is annoying.
My solution was to add a 7th stat that has ZERO game purpose, that I coined 'appearence' for the now. We use point buy stat generation, so by adding in 2 pts to all totals, the average Appearence of 10 can be bought without changing anything- and thus not affecting game balance. Additionally, I'd allow them to add their charisma modifier to this 'stat.' To this end, people with high charisma's are more attractive by force of personality alone, which is quite true in the real world.
Because Appearence has no in-game affect, I was suprised to find that most people (munchkins included) said that they would have a minimum of 14 even unto sacking other stats. Based solely on the fact that this stat, which serves no other purpose, is a tangible representation of how attractive they are, they would sack out their meta stats.
As a total aside- the other reason I really liked this was the fact that we use lower point buys (25-28 range). I use these same points for NPCs, so when an 'attractive young maiden' comes along, I like for her to be able to have a high appearence without being weak, frail, unwise, dumb, et al. In our low stat games an 18 is the peak of human perfection, so a 16 appearence and 14 charisma can get you to a 'total' of 18.
So- thoughts and ideas? Or am I just wasting my time?