overgeeked
Open-World Sandbox
Also portal fantasy, isekai fiction, etc. Fish out of water stories are popular for a reason.That's The Hitchhiker's Guide to the Galaxy and Arthur Dent, plain and simple.
Also portal fantasy, isekai fiction, etc. Fish out of water stories are popular for a reason.That's The Hitchhiker's Guide to the Galaxy and Arthur Dent, plain and simple.
Wel, based on the timing of being introduced to Tolkien by his wine drinking buddy in Poul Anderson's essay, here's a hypothesis: maybe he was describing a scene from his latest story to his friend, who was like "Oh, you mean like the Hobbit?" and it escalated from there.The riddle game I'm less sure about, but the concept of trolls (or Jotun, or Jotnar, giants, where Troll was at times a more general term for a magical being; traditional Norse folk magic is called Trolldom) turning to stone from sunlight derives from traditional folklore. I think Tolkien and Anderson drew from the same corpus of folk tales, in that detail.
Have you read 3H&3L and The Hobbit? If you have, then you should recognize that the point of resemblance isn't the mere fact of trolls/giants turning to stone when exposed to sunlight. In both cases, that's just some lore the characters use to their advantage. The real resemblance is in the gambit played out in both sources to delay the trolls/giant through trickery long enough for the sun to rise. Now maybe there are bodies of folklore in which tales of this type can be found. I'd be happy to learn of a reference to one. But I don't recall ever hearing of any myself.The riddle game I'm less sure about, but the concept of trolls (or Jotun, or Jotnar, giants, where Troll was at times a more general term for a magical being; traditional Norse folk magic is called Trolldom) turning to stone from sunlight derives from traditional folklore. I think Tolkien and Anderson drew from the same corpus of folk tales, in that detail.
The problem with that is, many players use the "Fish out of Water" archetype as an excuse to never actually engage with the setting and create endless "Man with no name" characters.Also portal fantasy, isekai fiction, etc. Fish out of water stories are popular for a reason.
Also Bilbo in The Hobbit.That's The Hitchhiker's Guide to the Galaxy and Arthur Dent, plain and simple.
If players come to my game expecting GenericFantasyland they are going to be asking "What (tf) is it?" on a fairly regular basis.We can assume that genre readers are actually genre savvy enough now to not need their hands held by some non-fantastic stand in whose sole purpose is to ask the "What is it?" questions every time something comes up.
Given The Hobbit was '37 and LotR was '54-'55, while Three Hearts and Three Lions was '61, I think it's still accurate to trace much of what these things are back to Tolkien.3 Hearts & 3 Lions is basically a how to manual for D&D! If someone brings up alignment? 3H&3L. Monsters? 3H&3L. Tolkien Elves? Nope, 3H&3L. Dwarves? Nope, 3H&3L. It's about 70% of D&D with the 20% coming from Moorcock, Lieber, Lovecraft & Vance and Tolkien being a 5% maybe? Some monsters and Halflings. The other 5% is the rest of appendix N.
Really?If players come to my game expecting GenericFantasyland they are going to be asking "What (tf) is it?" on a fairly regular basis.
Tolkien would have been aware of the elves in Sir Orfeo. Who are beautiful, human-sized fae.Elves as human-size, beautiful fae people are still Tolkien's creation--but, like any great idea, it quickly grew beyond the limits of its creator's work.
I have a great deal of respect for C.S. Lewis, but I must make some disagreement with his conclusions, here.I'm reading that piece by C. S. Lewis, "On Science Fiction," now and it's kind of interesting. Some good insights and advice for critics. If only more of them would have read this piece and listened to his advice.
One part that's stood out so far is this paragraph that I think it applicable to D&D (and RPGs in general).
Pick one: fantastical PCs or a fantastical setting.
Play the characters as if they're real people in a real situation.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.