alsih2o
First Post
My party has:
a 7 Wilderness Rogue. His only real magic item is a bow that gives +1 to Ac when it is being used.
7 Druid. Only really neat thing is a necklace that allows her to speak adn understand almost any language.
7th level mounted fighter. +1 ring of protection.
6th Barbarian. Flail that +1 vs giants only and +1d6 acid damage on giants only.
They have a bag of holding, a staff they don't use and aren't real interested in (they were sent to get it) and a few healing potions.
They are really coming into their own with tactics and power. I have plans for them to face a Baddie wiht a bow of distance. I am wondering what magic in the way of AC and Weapons you would provide.
a 7 Wilderness Rogue. His only real magic item is a bow that gives +1 to Ac when it is being used.
7 Druid. Only really neat thing is a necklace that allows her to speak adn understand almost any language.
7th level mounted fighter. +1 ring of protection.
6th Barbarian. Flail that +1 vs giants only and +1d6 acid damage on giants only.
They have a bag of holding, a staff they don't use and aren't real interested in (they were sent to get it) and a few healing potions.
They are really coming into their own with tactics and power. I have plans for them to face a Baddie wiht a bow of distance. I am wondering what magic in the way of AC and Weapons you would provide.


