Propel Missile
Level: Wiz 1, Rng 1, Dru 1, Clr 1, Pal 1
Components: V, S
Casting Time: 1 immediate action
Range: Personal or touch
Target: 1 hurled weapon or 12 missiles (arrows, bolts, or sling stones)
Duration: 1 round
Saving Throw: None
Spell Resistance: No
This spell turns the water flowing around a submerged weapon into a swirling jet that propels a hurled or fired ranged weapon such as a javelin or sling stone toward its target, eliminating the natural resistance of a watery environment. This negates any penalties applied to a ranged weapon used underwater. The effect lasts one round unless the weapon strikes a target, which also ends the effect. The caster does not have to be the user of the weapon, it may be cast on another person's weapons.