Arabic Legends, Themes & Phrases

Glad the examples were helpful. I just thought I would share some history and my example character background as I really liked it (this background, not the RL murders, just to clear that up...)

In short, stolen from wikipedia:
In the Ottoman Empire a policy of judicial royal fratricide was introduced by Sultan Mehmet II whose grandfather Mehmed I had to fight a long and bloody civil war against his brothers (which brought the empire near to destruction) to take the throne. When a new Sultan ascended to the throne he would imprison all of his surviving brothers and kill them by strangulation with a silk cord as soon as he had produced his first male heir. The largest killing took place on the succession of Mehmed III when 19 of his brothers were killed and buried with their father. The aim was to prevent civil war. The practice was abandoned in the 17th century by Ahmed I, replaced by imprisonment in the Kafes.
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With the GMs approval I came up with the following backstory.

My character was part of a huge family (dad had many wives) and was 11th in line for the throne. He was a playboy with no sense of responsibility. He would drink and wench in foriegn lands and squander his significant monthly stipend. He liked travelling the world, often ending up with Sinbad style adventures.

Think a cross between a prince, Sinbad and Porthos from the three musketeers. He could always always tell you a story about his time with the queen of Sheba or onboard a cosairs ship battling the sirens of...etc etc. He got really drunk and got shanghai'ed onto a ship sailing for distant lands, he had no idea where he was, but ended up getting on with the crew decently enough.

Then his father died under suspious circumstances. His brothers start a series of mass asssassinations vying for the throne. One comes to power and starts hunting down all of the brothers. He kills 40 of the 41 brothers, but cannot find my character (since he got shanghai'ed).

One night the captain finds out about my characters midnight daliances with his daughter onboard the ship. A jump overboard and a long swim later he starts the campaign just arriving on the coast of a local village with next to nothing.

This led to great room for the GM to move the campaign. The character was the last person anyone would want to be Sultan. He did not want to be Sultan himself in the least. Later in the campaign it became clear that his brother was leading the country to ruin and would be the death of his people. He had to come up with a plot to claim the throne.

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The reason I mention this is that it can be adapted as a pretty cool reason for your character to be out and adventuring and why he does not return home. Being a prince-in-exile has no inherent advantages, as if you hang out with high society types then the hassassins will find you.

By the sound of it you wanted a holier character than mine. What if he was out on a pilgrimage to a holy site when his father died and the proverbial hit the fan? It would give the GM some good hooks to work with. What if your character wants to complete his pilgrimage to his religion's holy sites? That gives the GM good things to work with too. What if your brother knows this too? Won't he be waiting for your to show yourself? Surely he would not shed blood in the holy city of X, defying centuries of traditional law? What would happen if the Sultan did to an unforgivable crime? What would you do?

On a side note, one more quirk. Consider making your character pretty much a monotheist. Bahumut is not just the head of the gods, but the only true one. Other dieties are merely very powerful sorcerers, overly powerful Djinn, exalted saints or upstart demi-gods who are sub-ordinate to Bahumut.
 

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The way I'm envisioning Rigel is going to be in keeping with at least MOST of the published stuff on Dragonborn, so all that stuff about Tiamat & Io is part of his faith...so monotheism is out.

But Bahamut being, as they say, "first among equals?" That sounds workable.

As for his nature & role: normally, a Wizard (or maybe an Artificer) would be the scholarly choice. With Rigel, I see the Sorcery and Star pact as making him into a bit of a mystic. The Paladin in him is a measure of his (and his family's) faith. (Full name/title: Rigel Ibn Azimech, most faithful servant of Radiant Bahamut.)

His devout side drives his character and makes him a warrior for his god, but his mystic side has driven him to wander...

His five-year mission: to explore strange new lands, to seek out new stars and new civilizations, to boldly go where none of his clan has gone before...

*coughRodenberrycoughcough*

IOW, he's a seeker of mystic knowledge and arcane secrets of the cosmos- especially those pertaining to the "inevitable" rebirth of the Arkhosian Empire...and his family's role within that destiny. As a being of virtue, he is also a protector of the weak.

Which is why I went Paladin over Avenger, Warlord, Fighter or most other kinds of warrior, and why classes like Invoker or Cleric weren't quite right.
 
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Remember though, Arabs were not necessarily monotheistic prior to Islam (though same did adhere to Judaism and Gnostic Christianity prior to Islam). But mostly, Arab culture was polytheistic before about 630 CE. Many of their cultural traditions were likely present before Islam, but were then subsumed and re-flavored (or some forbidden) afterward (much like what happened with existing cultures and Christianity).

Pre-Islamic Arabia - Wikipedia, the free encyclopedia

Arabian mythology - Wikipedia, the free encyclopedia

B-)
 

As to the monotheistic aspect:

Bahamut = God

Tiamut = Shaitan

In practical terms, anyway.

True...but remember, according to all 3 main versions of Dragonborn mythology, both Tiamat & Bahamut are "descendants" of Io- their mythology is inherently polytheistic.
 
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True...but remember, according to all 3 main versions of Dragonborn mythology, both Tiamat & Bahamut are "descendants" of Io- their mythology is inherently polytheistic.

... or 'pieces of Io.'

Methinks Io went through a transporter accident and was split into "Good Io" and "Evil Io (complete with dramatic under-lighting)." Obviously Tiamut is a mere shadow, split from the one, true God. Twist your cosmology to suit, as does any good cult.
 

Been mulling this PC over again recently: I want to play up the "radiant" nature of his powers in keeping with his stellar family names.

Given that, what classes offer the "brightest" options? Perhaps Ardent might be a better fit than Paladin, Sorcerer, or MC Starlock.

Any ideas?
 

Been mulling this PC over again recently: I want to play up the "radiant" nature of his powers in keeping with his stellar family names.

Given that, what classes offer the "brightest" options? Perhaps Ardent might be a better fit than Paladin, Sorcerer, or MC Starlock.

Any ideas?

Danny-it-all, you shouldn't have to change Rigel's class to accomplish that. Instead, think feats and items. Some examples:

Holy Water! Make a ranged attack to deal radiant damage to any demon or undead, starting at level 1.

The feat "Mighty Challenge" (from Divine Power), which augments the power of a Paladin's Divine Challenge with extra radiant damage.

Sunblade! At-Will, change all damage of this weapon to radiant type. That should give Rigel as much radiant specialization as he needs for the sake of flavor. (Base level 4, so it should be barely available in treasure parcels for first-level characters in 4th Edition.)
 

Good stuff that I hadn't even thought of!

As for class changing, it's not that I HAVE to, I was just wondering if there were classes better at modeling what I want to do. You know, taking off the conceptual blinders to make sure I'm picking the right mix of classes to make Rigel the most Rigel-y I can make him.

For example, in the original build, he's MCed into Starlock. I have reasons for doing so...but another class might be a better overall fit.

Heck, a different subclass might be a better fit!

Soooooo, I'm asking around.

Still, other ideas such as those items & feats are also appreciated.
 
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Holy Water! Make a ranged attack to deal radiant damage to any demon or undead, starting at level 1.

This is freaking genius.

(If anyone is curious, I've finally gotten around to making that robot vampire. I should PM his character sheet to tux for him to spruce up ;))
 

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