Yer basic statblock:
Serei, female human Brd6: CR 6; ECL 6; HD 6d6 + 6; hp 42; Init +2; AC 18 (+2 Dex, +4 mithril shirt, +2 buckler); Melee heavy mace +4 (1d8); Ranged +1 longbow +7 or +5/+5 (1d8+1/crit x3); SA spells; SQ bardic knowledge +8, bardic music (inspire courage, countersong, fascinate, inspire competence, suggestion); AL NG; SV Fort +3, Ref +7, Will +4; Str 10, Dex 14, Con 13, Int 14, Wis 8, Cha 20(22 for spell DC and bonus spells)
Skills and Feats: Bluff +10 (5), Concentration +9 (8), Decipher Script +8 (6), Diplomacy +18 (9), Gather Information +12 (7), Knowledge (Arcana) +9 (7), Knowledge (Languages) +8 (6), Listen +4 (5), Perform (song, lyre, lute, pipes, ballad, epic, jokes, dance, storytelling) +14 (9), Sense Motive +4 (5), Spellcraft +10 (8); Leadership, Point Blank Shot, Rapid Shot, Spellcasting Prodigy (Bard)
Equipment: +1 longbow, heavy mace, mithril shirt, +1 buckler, Heward’s handy haversack, cloak of charisma +2, wands of cure light wounds (2), hand of the mage, MW lute, MW pipes, lyre, spell component pouch, cold weather gear, bedroll and blanket, flint and steel, hammer and pick, everburning 'torch' ioun, pitons (10), silk rope (100 ft), scroll case, parchment (40 sheets), paper (20 sheets), ink (2 vials), inkpen, metal mirror, soap (4 oz.), alchemist's fire (5), arrows (40), waterskins (2 wine, 1 water), 14 days trail rations, 100 pp, 375 gp
Bard Spells Known (3/5/4, DC 16+spell level): 0-dancing lights, detect magic, ghost sound, prestidigitation, read magic, resistance; 1-cause fear, charm person, harmony, sleep; 2-cure moderate wounds, hold person, sound burst
Languages: Common, Chondathan, Dwarven, Elven, Halfling, Undercommon, Lantanese, Illuskan, Thorass, Aragrakh
Encumbrance: 31 lb. (light) when armored but before drawing weapons. Medium encumbrance with weapons drawn from haversack. Total weight in haversack: 109 lb.
Notes:
Diplomacy check includes +4 synergy, +2 each from Bluff and Sense Motive.
6 skill pts spent on languages. Thorass and Aragrakh are dead languages known only in writing. The former is the precursor to Common (think Beowulf or even earlier); the latter is an ancient Draconic-subset language.
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Appearance: Serei is 155 cm tall, 63 kg (that's 5'1"/140 lb). She has very long, very red hair which she keeps braided whenever possible lest it get out of control. Her skin is not particularly fair--odd for a redhead--but fair enough that she's easily sunburnt. Her eyes are bright blue, and she's fond of wearing turquoise and blue to offset them. She is right-handed, but plays (and strings) the lute backwards (left-handed) because her lute teacher was a southpaw.
Serei does not wear her armor unless she's expecting, or travelling overland.
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Background:
Stories. Stories are unfolding everywhere around us, continuously changing as the world moves and we with it. Every known race tells stories: about its heroes, about its enemies, about famous lovers, famous deeds, and even famous foods. Some stories are true, accounts written by eyewitnesses to what actually occurred; other stories are complete fabrications, craeted to teach a lesson, to spread a rumor, or simply to entertain.
But some stories were true... once. Time has taken those stories, and changed them--subtly at first--and gradually over the years the stories have become partial fabrications. Perhaps Roznok did not actually defeat the dragon alone in hand-to-hand combat, taking multiple blasts of fiery breath and supernaturally standing tall against them: in reality, perhaps, Roznok was but the leader of an army that vanquished the dragon, and he was slightly singed by a burst of fire. But if he plunged the final sword into the dragon's belly, people remember him, and the armies fade away into obscurity.
A bard's greatest asset is stories. Stories can be told, sung, pantomimed, turned into plays, or even illustrated with illusions. And when the stories of the present age started to strike Serei as missing something, she started seeking out older stories. At first, this was easy; she had only to find the oldest people she could. But eventually, even Elves die.
And Serei went in search of older stories, because stories can also be written on parchment, or carved in stone, or painted on metal and wood.
Serei continues in her search for old stories. She's not out to debunk the stories that have been told and told again to the point of gross exaggeration; rather, she wants to understand the stories of old, to see their evolution if she can, and to learn them and tell them to others--who, she knows, will invariably retell them incorrectly, with exaggerations and omissions. In her studies, she's learned many languages and learned quite a bit about linguistics and language evolution.
But sometimes it takes time to decipher a musty old scroll, or to examine the copied script from a stone carving, and it's time, she feels, to have a place to settle. A place to keep some linguistics reference books without having to resort to the kindness of the library in Silverymoon and the New Olamn bardic college in Waterdeep. A place, perhaps, even to call home.