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Arcane Might OOC

I decided against the Cohort, so as to help the game flow (since there are so many players wanting in)

Myrkskog

Moon Elf Rogue 3/Wizard(Diviner)3
Align: Chaotic Neutral (Good Tendencies)

5'9", 154 pounds, black hair <unruly mop>, pale green eyes,
scar running along his left cheek, blue rune tattoos on his arms
and chest. 4 Rings in lower lips, nose and both ears.

STR 12 +1 (4)
DEX 18 +4 (8)+1@4th=18
CON 12 +1 (6)
INT 14 +2 (6)
WIS 14 +2 (6)
CHA 10 +0 (2)

HP 36 (6,6,6,4,4,4 +6 Con)

BaB +3
Fort +4
Ref +9
Will +6 (8 vs. Enchantments)
Init +4
Move:30'
AC:14 (18 Mage Armor)

Prof-Rapier,Longsword,All Bows,Rogue/Wizard Weapons
Summon Familiar, Scribe Scroll, Sneak Attack +2D6, Evasion, Uncanny Dodge (Dex to AC),
Improved Initiative (1st),Two-Weapon Fighting(3rd),Weapon Finesse(6th).
+2 to Spot,Listen,Search,Detect Secret Doors,Low-Light Vision,Immune to Sleep,
+2 vs.Enchantments.

Skills (60 Rogue/12 Wizard)

Spot 3/+7
Listen 3/+7
Search 4/+8
Hide 3/+17
Move Silently 3/+19
Climb 2/+3
Pick Pockets 2/+6
Open Locks 5/+9/11
Disable Device 7/+9/11
Sense Motive 1/+3
Appraise 2/+6
Use Rope 2/+6
Jump 3/+4
Tumble 5/+9
Balance 1/+5
Concentration 4/+5
Knowledge-Arcane 4/+8
Spellcraft 4/+8
Escape Artist 7/+11
Decipher Script 7/+9

Spells:Cantrips:4/First:3(+1Div)/Second 2(+1Div)

Cantrips: Resistance, Ray of Frost,Detect Poison, Daze, Flare,Light, Dancing Lights,Ghost Sound,
Mage Hand, Mending,Open/Close,Arcane Mark,Detect Magic,Prestidigitation,Read Magic.

1st Level:Mage Armor,Color Spray,True Strike,Tenser's Floating Disc,Magic Missile,Lesser Acid Orb,
Protection from Good/Evil/Law/Chaos,Charm Person,Spider Climb.

2nd Level:Cat's Grace,Invisibility,Locate Object,Melf's Acid Arrow,Knock,Detect Thoughts.

1600GP in spells +

+1 Rapier (2020)
MW Dagger (302)
MW Mighty(+1Str) SCBow (575)
Elven Boots (2000)
Elven Cloak (2000)
+1 Brooch of Resistance (1000)
Heward's Handy Haversack (2000)
Wand of Detect Magic <15 Charges> (112.5GP)
10 Potions Cure Light Wounds 1D8+1 (500)
Quaal's Feather Token <Tree> (100)

20 1st Level Scrolls >Mage ArmorX7,Color Spray X3,Tenser's Disk X2, True Strike X3,Spider Climb X3,Protection from Evil X1, Protection from Chaos X1(250)

4 2nd Level Scrolls:Cat's Grace X2, Invisibility X2 (300)

MW Thieves Tools (100)
Quiver 20 Arrows (1)
4 Daggers (8)
50' Silk Rope & Grapnel (11)
5 Tindertwigs (5)
5 Sunrods (10)
Familiar Supplies (100)

5GP,5SP left over

Familiar: Samoth the Owl
Tiny Magical Beast
HD 3 HP 18, Init:+3,Spd 10 ground/40' fly,AC 19,
Str:6,Dex:17,Con:10,Int:7,Wis:14 Cha:4.
Fort:+4, Ref:+9, Will +6 (8 vs. Enchantments)
Atk +5 Claws 1D4-2,
Face:2.5X2.5, SQ:Low-Light Vision, Grants +2 Move Silent,
Grants Alertness,Touch Spells,
Improved Evasion,Share Spells, Empathic Link.
Listen +14,Move Silently +20,Spot +6<+8 dusk&Darkness>,Weapon Finesse:Claws.
 
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Zhure said:


C'mon, it was closer to 20 minutes. I was busy drawing a map of "Austria" for KaeYoss or it would've been done sooner. :D

Greg

Ha! I bet it took you 19 minutes to write that post... :D

All: Since this is a spellcaster game, there's one feat that might interest somebody:



Eschew Materials

Blah, blah, you can cast spells without the need for material components. Spells with material component cost of 1gp or higher are unaffected.



Uriel: FR elves use the human height and half-elven weight tables insted of normal elven height and weight (that's normal, you can choose feely though), so your elf is a bit shorter than normal (FR) elves. And I'm bit confused by those Protection from scrolls and spells. They're all different spells.

Also, as some of you have taken the Bull's Strength and similar spells, I hope you have noticed that their duration has been reduced to 1 minute/level...
 
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Xael said:


Ha! I bet it took you 19 minutes to write that post... :D

I'm actually pretty fast (at writing). I once wrote a 40 page manuscript while at work during an 8 hour shift. Sure, it was an overnight phone job, but I did all my slated work and wrote.

Eschew Materials

Blah, blah, you can cast spells without the need for material components. Spells with material component cost of 1gp or higher are unaffected.

Psions ruleeeeeeeeeeee!


Also, as some of you have taken the Bull's Strength and similar spells, I hope you have noticed that their duration has been reduced to 1 minute/level...

YAY! Glad I decided to opt out on Animal Affinity. I assume it's getting the same altered duration.
 

Ok, a poll. Do you want to resolve where (and what kind of) you're going to build stronghold in character or before the game starts. I can easily start the game with your characters (you should know each other already) talking with some NPC with knowledge in Faerunian geography. Also, you can of course build separate strongholds for each one of you...

And do your characters just want some kind of home, or something else (form a mage guild, conquer some lands, etc.).

Btw, unless you're going for the floating fortress (which you can't afford, but that's what quests for floating powder are for) or build the thing at the middle of a city, you are NOT going to start at the building site. The first "adventure" is to actually get there.
 
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I vote we vote on it.


:D


I'd prefer
- Out of Character decision, pre-established
- A combined stronghold as a goal
- all part of the same guild

I like the floating stronghold, but that's a tad powerful of a goal for our level, perhaps we've heard of a place we can readily "liberate"? Preferably from some evil bad persons.
 

Hrm, I'm seeing an odd little combination here. Perhaps we're all part of the same guild... but for some reason we're fed up with the politics and intend to break off and form our own new guild?

(Preferably somewhere far away from our former comrades, who will hopefully be too busy squabbling with each other to care about us leaving.)
 

"Damn guild, they shouldn't have so many restrictions on us associating with other 'casters. I say we head off and make our own guild!"- Lugash
 

Zhure said:

- Out of Character decision, pre-established
- A combined stronghold as a goal

I agree with these.

- all part of the same guild

This is up to you, you can as easily just be a bunc of adventurers.

I like the floating stronghold, but that's a tad powerful of a goal for our level, perhaps we've heard of a place we can readily "liberate"? Preferably from some evil bad persons.

You can always build a "temporary" stronghold (just make it float later). Or just TAKE one, as has been proposed. I like designing strongholds, so I'd take that as a challenge. I can't quarantee that you'll like the place though... :D
 


since there are so many of us and the leadership feat has been taken by at least one person maybe I could play a cohort
 

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