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Arcane Might OOC

Specified Scrolls, changed height/weight. As far as Cat's Grace goes, while it would be nice to have it with the 1H/Level, I welcome (as a DM) the restriction. Makes the game a bit less Everquest-like when the mage doesn't use his Wand of CG and the Cleric his BS to 'buff' everyone in the party.

I think I'm good to go, though a background is waiting on some sort of group consensus regarding us as a Guild/refugees from an oppresive Guild etc...



Gods, Argent as leader? (Shudder)
If we are going 'anime-Style', I'll be the Maverick Hotshot :D
 

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Calim, if you really want, u can play my cohort, im thinking im going to take the leadership feat. But i was thinking a barbarian or fighter of some sort, to get up close as we all range it. Or if you are going to play it, u decide.I plan on sittinf down right now and making the character, im thinking either 6 lvl wizard, or wizard/1 fighter (for the hit points and the attack).

So in about 30 min you should know if i have leadership or not.

are we allowed to take the averial elves? if so, they are friggin broken... please lemme know soon.
 
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Xael: Could you tell me more..

Deep gnomes (-2 str, +2 dex, +2 wis, -4 cha, loads of other abilities, Level adjustment +3)

I don't have any other books than the PHB. Sorry.
 

Snowtiger:

Deep Gnome (Svirfneblin), LA +3:

  • -2 Str, +2 Dex, +2 Wis, -4 Cha
  • Darkvision, 120 ft.
  • Spell-Like Abilities: blindness, blur, change self 1/day each, as cast by a wizard of the Gnome's level, save DC 10+spell level.
  • Stonecunning (as the dwarf ability).
  • Nondetection (Su): Svirfneblin have continuous nondetection as if cast by a wizard of the character's level.
  • SR 11+character level.
  • +4 dodge bonus against all creatures, not just giants.
  • +2 racial bonus on all saving throws.
  • +2 racial bonus on Hide checks (or +4 while underground in the dark).
  • Add Undercommon as an automatic language.

I'd never fully read that list. No wonder those things are LA +3. +5 to AC just for taking the race... (+1 size, +4 dodge).
 
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ok calim, i took leadership, right now im looking for a way to just copy paste from my character generator to this thread. But u can be my chort if you would like. please be something that has good HP, or something to protect me somewhat, because i only got 36 HP...
 

Armel Casteer
lvl 6 wizard
Human (male)
Nuetral Good
Exp: 15,000
Next level: 21,000

Age: 23, weight: 155 lbs., Height: 5' 7"
Brown hair, green eyes, finely carved ivory earing in left ear, signet ring on ring finger and another ring on the middle finger right next to it. Dressed in all black robes. I have a scar on the retna of the my right eye, which is just a red line up and down the center of my eye.


STR: 10 (+0)
DEX: 14 (+2)
CON: 14 (+2)
INT: 18 (+4) (i used the extra stat point here from being lvl 4)
WIS: 10 (+0)
CHA: 11 (+0)


AC: 14 (10, +2 from ring of protection, and +2 from dex bonus)
HP: 44
REF:+4
FORT:+6
WILL:+5
Initiative: +6 (improved initiative)

Racial traits:
1 extra feat at 1st level
4 extra skill points at level 1
1 extra skill point per level
Favored Multiclass: Any

Class Features:
Scribe Scroll
Wizard weapon proficiencies

Languages:
Celestial
common
Draconic
Dwarven
Elven

Feats:
spell focus: evocation
Leadership
scribe scroll
spell mastery (4)
spell penetration
extend spell

Skills:
bluff +4
concentration +9
Diplomacy +4
Knowledge, Arcana +13
Listen +3
Spellcraft +13
Move silently +2
Spot +5
search +6
Knowledge, History +5
Knowledge, Nobility +5

I added the skill s that i can use untrained, well at least the ones that i have bonuses in.


Items I am carrying:
Backpack
Bedroll
Scroll/Map case
Heavy Crossbow
Longsword
Manacles
Belt pouch
6 days rations
sack
spellbook
sunrod
tindertwig
2 full waterskins
10 crossbow bolts
1 potion of cure moderate wounds
2 potion of cure light wounds
1 potion of cure serious wounds

Items in the wagon:
Wagon
donkey
5 silvered bolts
10 crossbow bolts
Caltrops
2 scroll/map cases
14 days of animal feed
3 potion of cure mod wound
2 potion of cure serious wounds
3 potion of cure light wounds
8 days of trail rations
ring of protection +2
50' of silk rope
tent
tindertwig
a bottle of the finest wine

1104 gp and 1 sp left


Spells known:
1st level: Shield, Mage Armor, Comprehend Languages, Indentify, Magic Missles, Spider Climb, Unseen Servant, Endure Elements, and Change Self

2nd level: bull strength, endurance, cat's grace, and knock

3rd level: Dispel Magic, Fireball, Greater Magic Weapon, and Haste

spells prepared (saves):
o-level spells:
mage hand (none)
mending (will save of 14 negates)
light (none)
detect megic (none)

1st level spells:
mage armor (will save of 15 negates)
magic missle (none)
comprehend language (none)
shield (none)

2nd level spells:
bull strength (will save of 16 negates)
knock (none)
cat's grace (will save of 16 negates)
endurance (will save of 16 negates)

3rd level spells:
fireball (reflex save of 17, if successfull target only takes 1/2 damage)
fireball (reflex save of 17, if successfull target only takes 1/2 damage)
dispell magic

Familiar:
Mot (toad)
HD: 6
ac: 18
HP: 22
attack: +8
damage: -
speed: 5

Mot mostly stays in my inside pcoket, sometimes he ventures out when there is no danger around. And he comes out when he gets hungry.


_________________________________________________


My cohort
Tyrog
human (male)
barbarian 1/fighter 2
Nuetral Good
age 22, weight 239, height 6' 1"

stats:
STR: 17 (+3)
DEX: 12 (+1)
CON:14 (+2)
INT: 10 (+0)
CHA: 9 (-1)

HP: 32
AC: 19
REF: +1
FORT: +7
WILL: +0
INIT: +1

skills:
Intimidate: +4
Jump: +2
Listen: +8
spot+5
Wilderness lore: +2
intuit direction: +2

Languages:
common

Racial traits:
1 extra feat at 1st level
4 extra skill points at lvl 1
1 extra skill point per lvl
favored multiclass: any

Class features:
simple weapon proficiency
martial weapon proficiency: all
light, medium, and heavy armor proficiency
shield proficiency
rage (1 time per day)
fast movement

Feats:
alertness
cleave
weapon focus: greatsword
power attack
quick draw

attacks:
greatsword, +7 attack, 2d12+4 damage
Greataxe, +6 attack, 1d12+4 damage

Items being carried:
backpack
bedroll
caltrops
flint and steel
full plate
grappling hook
greatsword
manacles
5 days of rations
50' of silk rope
torch
traveler's outfit
2 full waterskins
whetstone
potion of bull's strength
potion of cure moderate
2 potion of cure light
potion of cure serious

items in the wagon:
1 potion of cure light
5 days of rations
greataxe

Money left: 392 gp, 8 sp, 7 cp
 
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LazarusLong42 said:
(I adjusted the list to read sorcerer rather than wizard, based on the Gnomes' change to Cha-based saves for their standard spell-like abilities.)

Notably, they are, like drow and duergar, almost invariably evil.

Actually, it's not sure if svirfneblins change to cha-based stuff. With -4 to cha it might not be a very good idea (which is why I rule that they still use Int for now). And they are not evil. More like neutral. And they make damn fine monk/wizards...



And Snowtiger: The Level adjustment of +3 means that the character has to start at that 3 levels lower than others. Which would mean level 3 in this game. Just making sure you know it before making a character. Svirfneblin are underground version of gnomes. Gray skin, gray eyes, gray hair (males bald), withdrawn and suspicious.



shaff: Toad now gives the Toughness feat instead of +2 constitution. And knowing the alignment would be nice. Spells known and spells prepared would help too...



Edit: Seven characters (mostly) ready. One or two cohorts probably coming, and about four familiars. Calim and Snowtiger undecided, haven't heard of Jaik since the start.


Jarval: The scry skill has been REMOVED. It no longer exists.
 
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Xael said:
Actually, it's not sure if svirfneblins change to cha-based stuff. With -4 to cha it might not be a very good idea (which is why I rule that they still use Int for now). And they are not evil. More like neutral. And they make damn fine monk/wizards...

Hrm. Point and point. Though most surface-dwellers would *think* the svirfneblin are evil or nearly-evil, just by virtue of dwelling int he Underdark...

Suspicious little creatures though. Not your standard practical-joker light-hearted gnome, no sir. :)


OK, edited Serei's profile, added languages and a few hundred words of background. Yes, Serei is a storyteller. But she knows a lot of them, so you'll never get bored. :)

Edit: Oh, yes, and decided to go ahead and take Leadership. No cohort yet. How could she? She *just got* to level 6 and took the feat :)
 
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ok I just looked at the DMG and found that if I were to play Shaff's cohort I would be half yalls level (6+1(char)-2(familiar)=5= 3rd level) so I think I will pass on the cohort if it all the same to you and when yall need a backup character I will gladly help out
 

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