My character so far. I'm still working on a name, and I've not bought all my equipment, but it should give you an idea of where I'm heading.
Still working on a name...
Sun Elf Wizard 5/Elemental Savant 1, Chaotic Good
STR 12 (+1)
DEX 14 (+2)
CON 10
INT 21 (+5) (includes stat point at 4th level and +2 Headband of Intellect)
WIS 14 (+2)
CHA 10
Combat Stats:
Base Attack Bonus: +2
Melee: +3 [+2 BAB, +1 STR]
Ranged: +4 [+2 BAB, +2 DEX]
Hit Points: 24 [4 x 6 (levels)]
Armor Class: 16 [10 + 2 (DEX) + 4 (Mage Armor)]
Initiative: +2 [+2 DEX]
Movement Rate: 30 feet
Attacks per round:
+1 Masterwork Mighty (+1) Longbow (+5 to hit, 1d8+2 dmg)
or Longsword (+3 to hit, 1d8+1 dmg)
or Dagger (+3 to hit (melee) +4 to hit (thrown), 1d4+2 dmg)
Weapons and Armor:
Weapons: +1 Masterwork Mighty (+1) Longbow (1d8+2 dmg, Crit x3, Rng 110 ft)
Longsword (1d8 dmg, Crit 19-20/x2)
Dagger (1d4 dmg, Crit 19-20/x2, Rng 10 ft)
Saving Throws:
Fort: +1 [+1 base]
Ref: +3 [+1 base, +2 DEX]
Will: +8 [+6 base, +2 WIS]
Feats:
Scribe Scroll (Free for Wizard)
Spellcasting Prodigy (1st level feat)
Extend Spell (3rd level feat)
Energy Substitution (Electricity) (Bonus 5th level metamagic feat)
Eschew Materials (6th level feat)
Skills:
Concentration +9 (9 ranks)
Knowledge (Arcana) +14 (9 ranks, +5 INT)
Knowledge (The Planes) +14 (9 ranks, +5 INT)
Scry +9 (4 ranks, +5 INT)
Spellcraft +14 (9 ranks, +5 INT)
Tumble +7 (5 ranks, +2 DEX)
Wilderness Lore +4 (2 ranks, +2 WIS)
Languages:
Auran, Celestial, Common, Elven, Sylvan.
Special Abilities:
Elven Senses.
Immune to magical sleep effects.
+2 to save vs Enchantment spells.
Low-light vision.
Proficient with bows and the longsword.
+2 racial bonus on Listen, Search, and Spot checks.
Favour Class: Wizard.
Summon Familiar.
Elemental Transition (Electrial Resistance 5).
Spells:
Spells per day: 4/3+2/3+2/2+1
DCs: 15/16/17/18
Cantrips: Detect Magic, Mage Hand, Prestidigitation, Ray of Lightning.
Level 1: Comprehend Languages, Endure Elements, Lesser Electric Orb, Magic Missile (x2).
Level 2: Ionization (substituted Aganazzar's Scorcher), Extended Mage Armor, Invisibility, Enduring Electrical Charge (substituted Melf's Acid Arrow), Whispering Wind.
Level 3: Dispel Magic, Fly, Lightning Bolt.
Spellbook:
Cantrips: All
Level 1: Comprehend Languages, Endure Elements, Expeditious Retreat, Feather Fall, Lesser Electric Orb, Mage Armor, Magic Missile, Shocking Grasp, Summon Monster I.
Level 2: Aganazzar's Scorcher, Invisibility, Melf's Acid Arrow, Whispering Wind.
Level 3: Dispel Magic, Fly, Lightning Bolt, Summon Monster III.
Equipment: (5655 gp still unspent)
Backpack:
- Spellbook
Scroll Organizer:
- 2 Scrolls of Endure Elements
- 2 Scrolls of Jump
- 4 Scrolls of Mage Armor
- 4 Scrolls of Magic Weapon
- 2 Scrolls of See Invisibility
- 2 Scrolls of Shield
- 2 Scrolls of Spider Climb
- 2 Scrolls of Tenser's Floating Disk
Wearing / Carrying:
- Explorer's Outfit
- +1 Masterwork Mighty (+1) Longbow
- Longsword
- 20 Arrows
- 10 Masterwork arrows
- 2 Daggers
- Pouch (Spell Component)
- +2 Headband of Intellect (4000 gp)
Total Weight Carried: ? lb
Load: Light
Current XP:
Current: 15,000
Next Level: 22,000