Knightfall
World of Kulan DM
You'll have to revise them. The level-based stat bonuses that you get in SF are pretty sweet.Hm...how are we doing attributes? Revising them via Starfinder rules, or porting them over straight from 3.5e?
You'll have to revise them. The level-based stat bonuses that you get in SF are pretty sweet.Hm...how are we doing attributes? Revising them via Starfinder rules, or porting them over straight from 3.5e?
Looks good. The only part I'd change is for you to not pick some of the Starfinder racial languages. Azlanti, for sure. (There isn't an Azanti Star Empire. Imperial Common would be the core language of the Dragon Empire, but I don't like how generic that sounds, so we can come up with a better name. Draco, perhaps? Putting dragon into Google Translate often comes up with Draak in several languages, so we could use that.) Toss in a few Toril racial languages instead. Or is the plan to make her a non-Toril character? An Outlands elf from another world? If so, she could have campaign racial languages such as Blount, Boru, Crugar, Pershalan, Quasta, Sombra, Ulb, and Wolven.
For Castrovelian, call it Lashunta instead. The Lashunta might have a different background in this universe (as will the other SF core races). If I do end up putting the Pact Worlds in my Arcanum of the Stars setting, it will likely be closer towards the core of the Dragonstar Galaxy. For now, use the racial names if you want to speak language of one of the SF core races. We can change it back later, if required.
EDIT: I'm assuming you revised her stats using the SF rules.
The issue is that SF rules don't give a whole lot of low-tech options, which is a bit of an issue. That's why I said to pick only analog based gear. I would have said archaic gear if there were more options for that in the book.Hm, and we're buying inventory from Starfinder? Is that applicable immediately, like we're going to be lollygagging around Candlekeep with plasma swords now? Makes sense for the spaceborne characters, but I dunno about the Legacy...
Yes, the base stats before any bonuses have to start no higher than 18.Shayuri said:They are fairly sweet, but the base stats are quite a bit lower. I found that when I applied all the levelups, I came up with:
Strength (STR) 10 (0)
Dexterity (DEX) 18 (2) +2 racial, +2 lvl, +2 lvl
Constitution (CON) 14 (0) +2 lvl, +2 lvl
Intelligence (INT) 16 (2) +2 lvl, +2 lvl
Wisdom (WIS) 10 (2) -2 racial
Charisma (CHA) 20 (4) +2 racial, +1 theme, +2 lvl, +1 lvl
Almost identical to my previous stats, except I lost 2 points of Wisdom. Which is okay, if a bit of a bummer.
Hm! I need some tips then from you. How'd you get a 25 and two 18's? Oh, you have some items...I have to look into those.
...now I get it! Nevermind.
I was wondering about that too. I missed the section on Personal Upgrades when I was skimming through the Augmentations section. I like those options. Mystic Crystals for the win.Yeah I bought the "ability crystals" to simulate the bonuses that would've been gained from magic items in D&D 3.x or PF. They did away with a lot of that stuff in Starfinder.
Hm! I need some tips then from you. How'd you get a 25 and two 18's? Oh, you have some items...I have to look into those.
...now I get it! Nevermind.
Not yet. I had therapy today and I had to sit down and have a heart-to-heart talk with my sister about my life and my limitations.Analog only, works for me. Did you have a chance to check out the v.2 of the Beguiler class I put up a couple of pages back? I think it got kind of buried.