Plane Sailing said:
I beg your pardon? The ability to do 5d6 damage, half on a save, once... compared to the power that everyone else has in D&D and the huge boost in hit points for nearly everything, I would have to disagree here!
Hey, I'm not the one who came up with the above summary, I'm just repeating it. And "fireball" was exactly what was said the first time.
I think there are a few reasons why fireball figures so prominently:
- It's guaranteed damage except against fire-immune and incorporeal things. There's a save, but most monsters don't have very good Reflex saves. You also don't need an attack roll.
- It's long range (600 ft minimum) which way outdistances what most archers can hit at that level.
- It bypasses DR, which is the bane of most melee types.
- It kills most regenerating and undead thingies.
- It's the best way at that level of taking down multiple targets. No-one has multiple iterative attacks, and even the dual-wielding or Rapid Shot types don't usually have good attack bonuses.
- It appeals to everyone's inner pyromaniac.
