D&D 5E Archetypes to add to 5e


log in or register to remove this ad


If only the players would read the frickin Players Handbook...

Remathilis "wait, how many spells do I know per day?" Ooi

Preach it!

Every session I have to explain how many attacks the party Fighter gets to that player, and why it changes when switching from 2 Axes to a Longbow.

As soon as I say Attack action, extra attack, or bonus action the eyes just glaze over.
 




5e is so extreme, it is even fair to characterize it as if a religiously proselytizing bully. Maybe even behaving like a religiously fanatic criminal that does forced conversions.

5e is extremist about polytheism.

The Wall of the Faithless counts as the forced conversion by 5e religious extremism.

The fanatic religious supremacism in the core rules is criminally offensive.

The WotC religionism is as inappropriate at homophia, sexism, and racism.

Generally the religionism disrespects other players and other cultures.
 
Last edited:

We've seen some Elemental casters, some Psionic flavour in the Sorcerer/Warlock UA, these are all good. What would be interesting would be subclasses that let spellcasters look at magic through a different lens than the normal schools.

For example:
  • Looking at magic through the MTG Colour Pie. If we are getting more cross-support for Magic the Gathering in DnD, I feel like this is something that will need support. Note, though, that I dislike overly restrictive approaches, I wasn't a fan of 3.5 Wizards having banned schools, same if I was a Blue/Red Mage, I shouldn't lose access to the other spells. It's like how we don't have many ability score penalties anymore, more carrots than sticks please.
  • Magic in opposing dualities? Not just elemental, but like Order/Chaos, Light/Dark, so to speak.
  • More support for the non-Fire elements? Also different elements, like there's a Asian tradition of 5 elements.

I was thinking about MtG themed wizard classes just last night. Although I did like that specialists missed out on certain schools of magic in earlier editions due to their focus on a single school, that doesn't fit with 5e. So I was thinking of making wizard subclasses themed along the different colours that enhance certain aspects of magic. A blue mage could still throw a fireball but they would excel at enchantments and illusions. A different blue mage subclass might excel at elemental air and water spells. Not sure how many subclasses I'd need to make though, since the current wizard subclasses already fit most of the themes of mtg, though you would be drawing upon a lot of spells from other schools to round out a colour, I'd expect a white mage (abjuration) to also have a few enchantment spells like hold person that lock down opponents.
 

You're going rather over the top. Please tone it down.
D&D moves more towards using entirely fictional pantheons, I guess, WotC figures, they'll be avoiding that, as well.

The D&D 5e Players Handbook explicitly refers to reallife religions, including Norse. Neopagan movements, such as Asatru, view these personifications as polytheistic gods. It is a reallife religion.

Polytheism is a real thing.

And its supremacism is a reallife disrespect for adherents of other religions.

To say there is only one ‘true’ religion, and all other religions are ‘false’, is like saying, there is only one ‘true’ race, and all other races are ‘false’.

It is ethically inappropriate.

For the Players Handbook to require Cleric players to conform to polytheism, is a problem.

It is like saying, every Fighter must be gay, and every Wizard must be straight.
 
Last edited:

The D&D 5e Players Handbook explicitly refers to reallife religions, including Norse. Neopagan movements, such as Asatru, view these personifications as polytheistic gods. It is a reallife religion.

Polytheism is a real thing.

And its supremacism is a reallife disrespect for adherents of other religions.

To say there is only one ‘true’ religion, and all other religions are ‘false’, is like saying, there is only one ‘true’ race, and all other races are ‘false’.

It is ethically inappropriate.

For the Players Handbook to require Cleric players to conform to polytheism, is a problem.

You are entirely mischaracterizing the case, and making downright offensive equivalencies while you’re at it.
 

Remove ads

Top