FreeTheSlaves
Adventurer
For conveniance I'll do some math in the open using my pre-existing example but I'll change the weapons.
The first character is my 25pt buy paladin with a base 15 str because I am part-powergamer. He has weapon focus & has increased his str to 16 at 4th level. The target AC will use the SR calculation of 12+CR and so his target AC will be 19, which ime is about right on average. I will calculate total iterative damage. One example is with a +3 sword (ab +14/+9), another a +2 flaming sword (ab+13/+8), & the last with a +1 flaming burst sword (ab +12/+7). Normally such a weapon is aquired 1+ levels later so there will be some additional distortion.
Layout is the following: A = P{D[1+Pc(Mc-1)] + Db}
For bonus critical dice I insert: +Bd[Pc(Mc-1)] after the Db & before the closing }
where
A = average damage per attack
P = Probability to hit, as a fraction
D = average weapon damage plus Str, Magic, etc
Pc = Probability to Threaten, as a fraction
Mc= Critical Multiplier
Db = Bonus Damage dice that are not multiplied by a confirmed critical
Bd = Bonus die average damage that only occurs on confirmed criticals
****
+3 sword
9.24 = 0.80{10.5[1+0.1(2-1)]}
6.3525 = 0.55{10.5[1+0.1(2-1)]}
15.5925 = average full attack damage
+2 flaming sword
10.4625 = 0.75{9.5[1+0.1(2-1)] + 3.5}
6.975 = 0.50{9.5[1+0.1(2-1)] + 3.5}
17.4375 = average full attack damage
+1 flaming burst sword
9.38 = 0.70{8.5[1+0.1(2-1)] + 3.5 + (5.5[0.1(2-1)])}
6.03 = 0.45{8.5[1+0.1(2-1)] + 3.5+ (5.5[0.1(2-1)])}
15.41 = average full attack damage
****
Before blowing any trumpets could someone please confirm my extra critical damage die for the flaming burst sword. It gives the result I think it would but...
The first character is my 25pt buy paladin with a base 15 str because I am part-powergamer. He has weapon focus & has increased his str to 16 at 4th level. The target AC will use the SR calculation of 12+CR and so his target AC will be 19, which ime is about right on average. I will calculate total iterative damage. One example is with a +3 sword (ab +14/+9), another a +2 flaming sword (ab+13/+8), & the last with a +1 flaming burst sword (ab +12/+7). Normally such a weapon is aquired 1+ levels later so there will be some additional distortion.
Layout is the following: A = P{D[1+Pc(Mc-1)] + Db}
For bonus critical dice I insert: +Bd[Pc(Mc-1)] after the Db & before the closing }
where
A = average damage per attack
P = Probability to hit, as a fraction
D = average weapon damage plus Str, Magic, etc
Pc = Probability to Threaten, as a fraction
Mc= Critical Multiplier
Db = Bonus Damage dice that are not multiplied by a confirmed critical
Bd = Bonus die average damage that only occurs on confirmed criticals
****
+3 sword
9.24 = 0.80{10.5[1+0.1(2-1)]}
6.3525 = 0.55{10.5[1+0.1(2-1)]}
15.5925 = average full attack damage
+2 flaming sword
10.4625 = 0.75{9.5[1+0.1(2-1)] + 3.5}
6.975 = 0.50{9.5[1+0.1(2-1)] + 3.5}
17.4375 = average full attack damage
+1 flaming burst sword
9.38 = 0.70{8.5[1+0.1(2-1)] + 3.5 + (5.5[0.1(2-1)])}
6.03 = 0.45{8.5[1+0.1(2-1)] + 3.5+ (5.5[0.1(2-1)])}
15.41 = average full attack damage
****
Before blowing any trumpets could someone please confirm my extra critical damage die for the flaming burst sword. It gives the result I think it would but...