Aaron2
Explorer
dcollins said:Like on my website here? -- www.superdan.net/dndmisc/1st_ed_giants.html
Exactly. Only in 3.5 format with LA info and a playable monster class for each giant type.
I'm willing to do the work if you'll post it.
Aaron
dcollins said:Like on my website here? -- www.superdan.net/dndmisc/1st_ed_giants.html
The MM 3.5e has such a thing:Aaron2 said:Wasn't there something in Savage Species about non-complementary classes affecting CR?
SRD-3.5e said:Nonassociated Class Levels
If you add a class level that doesn’t directly play to a creature’s strength the class level is considered nonassociated, and things get a little more complicated. Adding a nonassociated class level to a monster increases its CR by 1/2 per level until one of its nonassociated class levels equals its original Hit Dice. At that point, each additional level of the same class or a similar one is considered associated and increases the monster’s CR by 1.
Endur said:The NPC CR formula of 1 level = 1 CR is broken. I'm not sure what the right CR should be for an NPC of level X, but it should be something less.
Staffan said:I usually call it level-1 or level-2 and be done with it.
Scion said:You mean this one right?
http://www.enworld.org/forums/showthread.php?t=83199
Pretty nonstandard party, tearing through hill giants at level 5![]()
dcollins said:I'm not sure I agree with that, but I've been mulling it over for a while. It seems like the CR rating for opposing NPCs should be the baseline of the system, not the other way around.
dcollins said:I disagree with that. According to Skip Williams article "How to Create a Monster", a Huge Beast should have 4 to 16 Hit Dice, and Hydras are exactly within that range (5 to 12). Their Strength is in the general ballpark (more than Large, at any rate), and the bite damage of 1d10 is pretty close to suggested 2d6 (off by 1.5 average, easily balanced by how many more they have than usual).
Meanwhile, the various Large Giants are outside the upper-bound of their suggested Hit Dice by multiples of x3 or x4.
Aaron2 said:I'd like to see all the giants written at their older, 1e HD levels (for 3.5). As it is now, its difficult to create a reasonable non-fighter classed giant since by the time they get enough cleric or wizard levels to reasonably face their opponents they are vastly over CRed. Wasn't there something in Savage Species about non-complementary classes affecting CR?
(Psi)SeveredHead said:However, this is only a small part of balancing a monster...
(Psi)SeveredHead said:Seems to me a huge number of monsters go outside the guidelines. I see them as minimums...
Darklone said:Do you guys remember the nice thread about overpowered druids/natures ally spell some time ago here where a monk player (level 5? Or higher?) complained that he couldn't shine because his buddy the sorcerer and the druid killed the two hill giants faster than he could with summoned monsters (dire wolf and dire lion)?