sunrisekid
Explorer
I would like to hear what other DMs are doing for the many overpowered encounters in HotDQ.
I have gone through the adventure and checked the XP calculations for difficult fights. For the expected character levels and number (four is expected) it is my opinion that most of the RAW combat encounters are more than “deadly”.
For example, the Skykeep courtyard has 6 ogres and two stone golems during the day; at night add a vampire to the mix. Four or five 7th level characters would get wiped out, according to the XP difficulty chart. The vampire alone is sufficient to wipe out the same party, according to the XP difficulty chart, especially given immunity to non-magic weapons and the derth of magic weapons available in the adventure. Another example, the roper in the hatchery. That alone could waste the party, let alone having it work with the kobolds. (In my game I simply didn’t include it.)
I’ve gone through the rest of the book and adjusted the fights to accommodate my group, referencing the calculated XP according to the DMG. Is anyone else is doing this? Maybe I’m underestimating fights at that level, but most fights so far have seen a near-death, from level 1 through level 3.
Disclaimer: I agree with the concept that not every fight will be balanced, and that players should be encouraged to try alternate means (roleplaying, stealth, etc). I’m not adverse to TPKs but it’s trickier to maintain plot consistency if new, level-appropriate characters are being reintroduced each session.
I have gone through the adventure and checked the XP calculations for difficult fights. For the expected character levels and number (four is expected) it is my opinion that most of the RAW combat encounters are more than “deadly”.
For example, the Skykeep courtyard has 6 ogres and two stone golems during the day; at night add a vampire to the mix. Four or five 7th level characters would get wiped out, according to the XP difficulty chart. The vampire alone is sufficient to wipe out the same party, according to the XP difficulty chart, especially given immunity to non-magic weapons and the derth of magic weapons available in the adventure. Another example, the roper in the hatchery. That alone could waste the party, let alone having it work with the kobolds. (In my game I simply didn’t include it.)
I’ve gone through the rest of the book and adjusted the fights to accommodate my group, referencing the calculated XP according to the DMG. Is anyone else is doing this? Maybe I’m underestimating fights at that level, but most fights so far have seen a near-death, from level 1 through level 3.
Disclaimer: I agree with the concept that not every fight will be balanced, and that players should be encouraged to try alternate means (roleplaying, stealth, etc). I’m not adverse to TPKs but it’s trickier to maintain plot consistency if new, level-appropriate characters are being reintroduced each session.